Friday, 31 July 2026

It's Dangerous to go alone: Random Standard Weapons (FREEBIE)

An adventurer's starting gear varies a lot in BREAK!!, with numerous factors from character creation influencing it. There are two things that everyone enters a saga with no matter what: a functional outfit (literally the clothes on your back) and a Standard Weapon.

This Standard Weapon is left undefined so that players can make it fit their character. Is it a simple hatchet the grabbed when first leaving home? A notched blade discarded from a relative who worked as a mercenary? As long as it fits within the confines of the rules, it could really be anything.

But of course, sometimes people like a little added inspiration. So if you would like to roll for a Standard Weapon (or would just like a bit of extra inspiration), here's a random table for just that.

STANDARD WEAPON (D20 Roll)
1-2: Wooden Sword: A surprisingly solid training sword, likely handed off to an adventurer by someone concerned and elderly. It's better than nothing, at least.
3-4: Broken Mage-Lance: These ancient weapons were used by Akenian forces during the 3rd Cataclysm. A less refined version of the Magi-Gunblade, time has worn away the machinery required to utilize spell canisters. It's now little better than an improvised club.
5-6: Tuskfish Spear: A very simple spear made by attaching the spines of a Tuskfish to walking stick. Often kept by Blazing Garden fishers who want something on hand in case they encounter an ornery beast.
7-8: Fighting Pipe: These weighted pipes come from the Seven Holy Isles, enjoyed by warriors who like to always have a weapon on hand without spoiling the mood when smoking peacefully. These have also recently become quite popular among the Knights of the Sacred Chain, prompting imports to Shard.
9-10: Tunnel Mallet: An umbrella term for the small hammers moss scrapers carry with them when exploring the tunnel. They are usually lashed together hastily and don't look like much, but a hit from them is as good as any other.
11-12: Screwy Spanner: A large tool intended to take apart gadgets and devices that's been bent too out of shape for its original use. Fortunately, it's heavy enough to be used to wallop someone in this sorry state.
13-14: Ornamental Shortblade: Wealthy youths tend to carry simple, decorated swords to show off their station and bravado. Just about every locale has its own designs, and nearly all of them are left dinged up and discarded if used even one proper battle.
15-16: Discarded Sage-Staff: One of the first things Sages learn is how to properly make a staff to use in their casting. Their earliest attempts are often sturdy but unsuitable for magic due to minor flaws. These are usually given to friends and family who could use a walking stick.
17-18: Stem-Seed Hatchet: These crude axes are usually made from what's left when groups harvest the giant fruits and the like. They still chop things just fine even if they are a bit silly looking.
19-20: Saint Sword Prop: A somewhat stubby replica of the famed sword Gran-Edge. While its impressive looking from far away and sturdier than one might expect, its utterly banal nature is obvious upon inspection. It originates from the Otherworld, and is apparently used in an activity known as "cosplay".

 

Friday, 17 July 2026

The Council of Wings (SETTING)

Wyrms have roamed Outer World since the time of The Dreaming. Ayidah the Dawn Dragon was created by the unshaped as a compliment to the Sun Machine itself. She joyfully followed the morning sky for many lifetimes, her shining wings glittering brilliantly in the light. Her strength was nearly unmatched, though it was rarely tested.

This was because for all her glory and power, it was her noble spirit that most defined her. Her great talons and mighty wings served those weaker than her rather than the dreams and ambitions of her creators. When the First Hero stood up for the folk, Ayidah was the first to come to his aid. She is beloved by mortals and her image is still used by many to denote protection, warmth, and good fortune.

Other dragons would become wyrms themselves and join her throughout the following aeons: Nesha the Jade Scaled Serpent, Mieru of the Merciful Shadow, Crimson Winged Strahnzard, among others. The Dawn Dragon was joyous as their numbers grew, but also couldn’t help but be concerned. Each wyrm was great and powerful in their own right but not all shared Ayidah’s patient benevolence. Disastrous conflicts erupted between them, including one that left part of Taaga’s coast ravaged by flame and cost Strahnzard her right eye.

Rather than wait for the disastrous inevitability of another clash between the more aggressive of their number, Ayidah called for the wyrms to meet with her on the isle of Taaga to establish an accord. It was here that many long-standing rules between the wyrms would be established: they would help guide those of dragon blood, protect the land of Taaga, and would not directly interfere with the rest of Outer World outside of the majority agreement of their fellow wyrms. This meeting soon became an annual one and eventually cemented into what is now called the Council of Wings.

The Council continues to meet each year and when the state of the world calls for it. A sort of uneasy peace was maintained and the wyrms mostly kept themselves distant from the affairs of the folk for a time. However, with the Dawn Dragon’s passing and Meiru’s infamous break from the council during the 3rd Cataclysm, existing fissures grew considerably. Some of their number feel Outer World needs them as benevolent protectors more than ever, others insist that since there is no force left to rival them that the wyrms should take the reigns of the wayward 4th Aeon, while some grow weary of the bickering of their fellows and wish to instead retire to more personal pursuits.

While most dragons still respect the Council of Wings, many feel an increasing distance from it. Nesha the Jade Scaled Serpant has done her best to try and bolster the council, but it seems like it is only a matter of time before others break from its edicts in service of their own goals. 

It is a quiet fear that each of these cracks might be the one that causes the institution to shatter.

Friday, 3 July 2026

BREAK!! is now available on Indie Press Revolution!

We are excited to announce that BREAK!! is now available at Indie Press Revolution in addition to our own store! Grab it here!