Thursday, 19 March 2026

A brittle beauty (Setting)

Lost Crystal is one of the hardest places to get to in all the Buried Kingdoms, a remarkable feat indeed in a region already renown for its winding, claustrophobic landscape. There are many reasons to seek it out: it is rumored grand archives of lost knowledge and the greatest crafters in all of Outer World can both be found there. But it remains something many attempt but few accomplish. 

To find that strange place one must first make it to the Sea of Tar, and then find a means to cross it - no ordinary vessel will do. There are ferries of course, but many of them are helmed by tricksters and charlatans who may very well return you to the very shores you disembarked from after a journey that seemed entirely real. Even if your voyage is true, it's very likely you'll encounter one of the great things swallowed by the tar or another danger that lurks in the pitch colored sludge.

With the Sea of Tar behind you, there is still much to contend with. Like anywhere else in the Buried Kingdoms there are tunnels, but some of these lead you to strange Elsewheres rather than your intended destination. When you set foot in Lost Crystal itself, the folk there will insist on speaking to you in riddles. Any answers you seek will only come after much back and forth, likely to the amusement of only one party. 

Then and only then you might find what you seek, and even that will come with its own puzzle or trial. While their are treasures and answers that can only be found there, one still has to wonder why any one place would manage to be such a great bother.

The answer may be found in the distant past. Long ago the founders of Lost Crystal, a strange folk known as the Unterkin, dwelt in the land that would come to be known as Old Iron. Artisans, thinkers, and lovers of peace, they clashed with the other more dour, industrious, and hawkish inhabitants there. It became clear to them that if they remained, their fellows would demand they craft instruments of war and other things they found abhorrent. Faced with this inevitability, they fled to find a new home.

They were pursued, as there were many that knew of their talents for devices and cared little of their lack of desire to craft weapons. The Unterkin eluded these groups through trickery and guile, using their various creations to fill a great crater with tar and twist the tunnels they went through to lead to places beyond Outer World. They settled once the last of their pursuers had given up, and named the land they claimed Lost Crystal because it was something beautiful and brittle. 

They know all too well that mystery is their only shield, so they do whatever they must to bolster it.

 

Thursday, 5 March 2026

Freebie: CHARMPA (Adversary)

In celebration the BREAK!! x Animon Story crossover, I thought I would do some proper BREAK!! stats for that adventure's most terrifying creature - the mighty Charmpa!



CHARMPA

Massive molten muncher. Various magical phenomena (such as a trip to an alternate world) can grant the already grumpy Chompa literal fire in its belly. No one knows exactly how this happens, just that it's bad news when it does!

 

Menace Level
  • Mega-Boss

Rank

  •  6


Type

  • Altered Beast

  • Megafauna


Size

  • Large

Allegiance

  • Light


Home Region/Habitat

  • While altered by magic, the Chompas habit of settling in places where there are plenty of things to eat doesn't change.


Traits: Brutish (+3 Might), Stubborn (+1 Grit), Galumphing (-2 Deftness),

  • Might [14] (p)

  • Deftness [7]

  • Grit [11] (p)

  • Insight [10] (p)

  • Aura [9]


Combat Values

  • Hearts [5]

  • Attack [+6]

  • Speed [Normal]

  • Defense Rating [15] Braised Blubbery Hide


Communication Methods

  • Belches, snorts, and angry exhalations of smoke

Tactics

Even more irate and hungry than the average Chompa:

  • Will attempt to corner targets and wear them down with their Pressure Cooker ability.
  • Will often spit super-heated rocks at potential meals keeping their distance.

Miscellaneous

  • Indicators: Burnt landscapes, bodies of water that are near boiling, sounds of snarling and steam.
  • Roleplaying Notes: Unlike normal Chompas, Charmpas are mean spirited and vengeful thanks to their transformation. That said, they are still easily distracted by food and prioritize filling their bellies above all else. 
  • Customization: Creatures or individuals with protection from flame and heat will occasionally train Charmpas as guardians or even mounts.

 

Abilities

 

STILL A BIG 'UN (B)

One thing their transformation didn't affect is their size

  • Charmpa's are Large 

 

CHARBROIL CHOMP (A)

Charmpa's bite packs a punch - and some heat!

  • A Charmpa's tusks strike as a Mighty Weapon that does Flame Damage.
  • After a successful Attack, a Charmpa can attempt to draw you into its mouth if you are medium sized or smaller.
    • Requires a Might Contest
    • Success: You're Restrained in the Charmpa's teeth.
    • You can attempt to escape at the beginning of each subsequent turn by winning a Might Contest.
    • Inanimate Objects, such as boulders, can be sucked into the Charmpa's Mouth without a Contest.
    • If the Charmpa Begins its Turn with you in its mouth, it can
      • Broil: Cause a Serious Burn injury.
      • Spit: Fire you at a target up too 2 Battlefield Areas away. On a successful attack, you and the target take 1 Heart of Flame Damage and are Toppled. On a miss, you land 2 Battlefield Areas away, take 1 Heart of Flame Damage, and are Toppled.  

 

BRAISED BLUBBERY HIDE (A)

A Charmpa's skin is even tougher than before.

  • +6 Defense Rating
  • +1 Hearts Total
  • Charmpa's take 1 less heart of damage from sources doing Flame Damage, and an additional heart of damage from ones doing Frost Damage. 
  • Speed rating remains normal - their fiery nature has put pep in their step

 

PRESSURE COOKER (L)

When fighting the Charmpa's body heats up, burning anyone brave or foolish enough to stick around them.

  • During a fight, the Battlefield Area the Charmpa occupies has the Harmful condition. The Charmpa and anyone protected from fire or extreme heat is immune to the danger of this ability.
 
Yield
With the right Ability, the following can be removed from a slain Charmpa.
  • Chompa Hide and Teeth, per the yield of a normal Chompa.
  • A Flame Element Gem Additive, per the crafting section of the BREAK!! core rules.
 
Mood Table 
Choose or roll a Mood
  • 1-5 Lethargic: The Charmpa is overheated and tired. Lay low and you might avoid it's wrath.
  • 6-14 Occupied: The Charmpa is cooling off in a nearby body of water and causing it to boil. Some local fishers are pretty upset about this and may ask the PC's for help.
  • 15-20 Enraged: It's very mad about something, and the PC's probably don't have to find out what as it's attacking them on site. 
 
Reskin
Swapping out all its flame based qualities for frost ones will create a fun, cold based chompa - a Chillpa, if you will.