Sometimes, you just need a quick and simple adversary. While building one from scratch is great, you don't always have the time or energy for it. Today's blog entry introduces a shortcut for adversary creation for when you need one: Templates.
In the context of this (and likely future) blog entries, adversary templates are a very basic set of stats for a certain kind of foe that are intended to be easy to alter and customize on the fly. All you need to do to use one is grab the template, choose an extra ability or two, and you have a functional enemy to drop anywhere you need. Anything marked as Variable can be changed in accordance to the fiction you want to attach to your new adversary. For example, if you use the Lug to create a ponderous Knight of the Sacred Chain, their Home Region would be in the Wistful Dark.
Of course, you can ignore what you don't need or assign more fiction to the adversary or tweak it further as desired. You might even used the time you save on their basic stats to come up with custom abilities for them.
Featured this week are a pair of related adversary templates often seen working together in pairs: the big Lug and the wiry Lank. In their untouched state, they are meant to be native humans (if very odd ones), but you could give them a species ability to make them a different member of the folk if you like and both have suggestions on how to make them into other sorts of creatures as well.
Some suggestions on using the Lug and the Lank together...
- Members of a troublesome trio
- Bumbling minions for a master villain
- Twin guardians of some temple or treasure
LUG
A violent oaf. Use this template when you need some hired muscle, a lumbering threat, or a big bully.
Menace Level
- Boss
Rank
4
Type Main/Sub
Variable
Variable
- Large
Allegiance
Variable
Home Region/Habitat
Variable
Traits: Big, Strong, Dense, Oafish (+2 Might, +2 Grit, -2 Insight, -1 Aura)
Might [12] (P)
Deftness [9] (P)
Grit [11] (P)
Insight [6]
Aura [7]
Combat Values
Hearts [3]
Attack [+3]
Speed [Normal]
Defense Rating [14] (+4 Brazen Defense Ability, +1 Standard Shield, -1 Large)
Gear
- A Mighty/Arc (Crescent Maul) or Mighty/Lash (Chain Flail) combination weapon
- Standard Shield
Communication Methods
- Low Speech, Variable
Tactics
- Variable, but Lugs are usually bullies at heart, using their attacks to try and take down weaker members of a group to help thin out their numbers.
Miscellaneous
Indicators - Foes that have been crushed by mighty blows, angry stomping, the occasional guffaw.
Roleplaying Notes - Lugs are single-minded as a rule. Even the smartest among them would rather be ruthlessly direct than employ any amount of etiquette or finesse.
Customization - Besides the Abilities you choose for them, you might give a Lug some sort imbued weapon or shield. You can also increase their rank to make them a more difficult opponent.
- Lugs always have the Champion's Brazen Defense elective ability, which gives them an improved defense. This can be replaced with the Chompa's Blubbery Hide ability to make a more overtly monstrous Lug.
- As a Rank 4 Adversary, Lugs should have 2-4 Abilities total. the Champion's Brute, The Gruun's As Tough as the Look make for good choices. The Battle Princess's Passion's Fire or the Murder Princess's Frost Blade could be reskinned to represent different forms of elemental attacks for them as well.
Yield
- Any equipment the Lug has on hand is there for the taking if they are defeated.
Reskin
- You can change a lot based on what Abilities you give a Lug. For example, mechanical Lugs can be created by giving them Abilities from Drones.
LANK
A scrawny troublemaker. Use this template when you need a speedy trickster or cackling toady.
Menace Level
- Boss
Rank
4
Type Main/Sub
Variable
Variable
- Medium
Allegiance
Variable
Home Region/Habitat
Variable
Traits: Wiry, Clever, Frail, Annoying (+2 Deftness, +2 Insight, -2 Grit, -1 Aura)
Might [9] (P)
Deftness [11] (P)
Grit [6]
Insight [11] (P)
Aura [7]
Combat Values
Hearts [3]
Attack [+3]
Speed [Fast]
Defense Rating [16] (+4 Bulwark of Disdain, +2 Fast)
Gear
- A Master/Arc or Master/Drawn Combination Weapon.
- 10 units of Ammunition if the latter is chosen.
Communication Methods
- Low Speech, Variable
Tactics
- Variable, but Lanks generally like to use hit and run tactics to annoy and harry their foes rather than face them head on.
Miscellaneous
Indicators - Foes struck down by multiple wounds, annoying cackling, the sound of someone shuffling about impatiently.
Roleplaying Notes - Lanks are nearly always petty and cruel. They will not miss a chance at a rude wisecrack or mean-spirited gesture.
Customization - Besides the Abilities you choose for them, you might give a Lank some sort imbued weapon or special ammunition. You can also increase their rank to make them a more difficult opponent.
- Lanks always have the Murder Princess's Bulwark of Disdain and Mange Bandit's Stray's Step Abilities, granting them a higher defense and making them Fast.
- As a Rank 4 Adversary, Lanks should have 2-4 Abilities total. The Raider's Free Runner and the Sneak's Flanker are good choices for them. You might also give them some Sage Abilities like Hocus Pox or Eldritch Explosives if you want them to be troublesome warrior-mages.
Yield
- Any equipment the Lug has on hand is there for the taking if they are defeated.
Reskin
- You can change a lot based on what Abilities you give a Lank. For example, giving them some of the Insectoid Aspects that Bellzuub has access to is a great way to create a bipedal bug warrior.





