An adventurer's starting gear varies a lot in BREAK!!, with numerous factors from character creation influencing it. There are two things that everyone enters a saga with no matter what: a functional outfit (literally the clothes on your back) and a Standard Weapon.
This Standard Weapon is left undefined so that players can make it fit their character. Is it a simple hatchet the grabbed when first leaving home? A notched blade discarded from a relative who worked as a mercenary? As long as it fits within the confines of the rules, it could really be anything.
But of course, sometimes people like a little added inspiration. So if you would like to roll for a Standard Weapon (or would just like a bit of extra inspiration), here's a random table for just that.
STANDARD WEAPON (D20 Roll)
1-2: Wooden Sword: A surprisingly solid training sword, likely handed off to an adventurer by someone concerned and elderly. It's better than nothing, at least.
3-4: Broken Mage-Lance: These ancient weapons were used by Akenian forces during the 3rd Cataclysm. A less refined version of the
Magi-Gunblade, time has worn away the machinery required to utilize spell canisters. It's now little better than an improvised club.
5-6: Tuskfish Spear: A very simple spear made by attaching the spines of a
Tuskfish to walking stick. Often kept by Blazing Garden fishers who want something on hand in case they encounter an ornery beast.
7-8: Fighting Pipe: These weighted pipes come from the Seven Holy Isles, enjoyed by warriors who like to always have a weapon on hand without spoiling the mood when smoking peacefully. These have also recently become quite popular among the Knights of the Sacred Chain, prompting imports to Shard.
9-10: Tunnel Mallet: An umbrella term for the small hammers moss scrapers carry with them when exploring the tunnel. They are usually lashed together hastily and don't look like much, but a hit from them is as good as any other.
11-12: Screwy Spanner: A large tool intended to take apart gadgets and devices that's been bent too out of shape for its original use. Fortunately, it's heavy enough to be used to wallop someone in this sorry state.
13-14: Ornamental Shortblade: Wealthy youths tend to carry simple, decorated swords to show off their station and bravado. Just about every locale has its own designs, and nearly all of them are left dinged up and discarded if used even one proper battle.
15-16: Discarded Sage-Staff: One of the first things Sages learn is how to properly make a staff to use in their casting. Their earliest attempts are often sturdy but unsuitable for magic due to minor flaws. These are usually given to friends and family who could use a walking stick.
17-18: Stem-Seed Hatchet: These crude axes are usually made from what's left when groups harvest the giant fruits and the like. They still chop things just fine even if they are a bit silly looking.
19-20: Saint Sword Prop: A somewhat stubby replica of the famed sword Gran-Edge. While its impressive looking from far away and sturdier than one might expect, its utterly banal nature is obvious upon inspection. It originates from the Otherworld, and is apparently used in an activity known as "cosplay".
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