The land of eternal night is known for its bitter cold and dangerous shadows, but it gives as well as it takes. Its very nature demands a certain creativity from crafters, who are in turn provided with materials and circumstances that can't be found anywhere else on Outer World.
Star-Flash Snapper (Combustible/Chemical)
Made from shavings from Star Shards combined with explosive powder, Snappers explode harmlessly but create a potent flash of pure light. These pellets are most deployed by Nightwall Yeomen who use them to chase of monsters from the Shadowed Lands or blind more mundane ruffians.
- A Star-Flash Snapper can be thrown up to 1 Battlefield Area away.
- Anyone in the Battlefield Area where the Snapper goes off is a target.
- Targets must make a Grit Check
- Failure: They are Blinded/Deafened from the flash. In addition, creatures vulnerable to sunlight (such as a Shadow Beast) incur the Terrified Ailment.
- Success: They avoid any ill effect.
- 1 Slot, 25 Coins
Glow Grub (Pet)
An offshoot of the Pudge Grub that, true to its name, shines as brightly as any lantern. Scholars are stumped as to how this happens exactly, and it is a rare and oddly useful enough occurrence to mean the creatures are considered to be very valuable.
- Glow Grubs are identical to Pudge Grubs (PG 189 of the BREAK!! rulebook) with the additional Ability
- Grubbily Incandescent: Glow Grubs function as Illumination Gear (PG 175 of the BREAK!! rulebook).
- 4 Gems
Night Silk (Magic Fabric)
A pleasantly soft cloth produced by Luna moths. It is always a rich dark color, making anything its made of appear to be draped in shadow. While not as fashionable as its sister fabric Twilight Silk, it has its proponents in avant-garde tailors and designers and is widely accepted as the best material for magical sleepwear.
- 150 Coins per Slot
Lurk Moss (Additive)
Growing exclusively on forgotten rocks and trees within the Murk, this fuzzy purple plant is known to swallow sound and deflect notice - which does explain why it can be so hard to find!
- Imbuable Abilities
- Empowering: Imbued items provide you with an Edge on Stealth rolls while acting as a scout on a Journey or Exploring. However, it also absorbs the sound of your voice which makes speaking while utilizing this item impossible.
- Glamor: Imbued items lessen the impact of your presence. Unless you did something particularly impressive or memorable, anyone trying to recall if you were present at an event or situation needs to make an Insight Check to do so.
- 50 Coins Per Unit
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