Back now on Kickstarter
- Linda Codega Article featuring BREAK!!
- We were awarded "Projects We Love" status on Kickstarter
700% funded in day
Thanks to all backers! Help us spread the word!
This time with editing from Grey - it looks a lot better than the last one 😅
Part one of the video answering all the questions we recieved!
I apologize for the flipped logo at the beginning. It's a casualty of salvaging footage that had ended up upside down. 😅
I (Reynaldo) will be streaming on my Twitch channel at the end of this month (3/31/23) from around 8:00-9:00 PM EST in anticipation for the launch of our kickstarter sometime in April!
I'd like to answer your questions about BREAK!! on stream if possible, so please leave them here in the comments or the social media threads where this is posted. I'll try to answer as many as I can. It will be posted on youtube for watching later as well, so don't worry about missing it if you can't make the time.
The link to my twitch is below in case you need it. Hope to see you there!
https://www.twitch.tv/naldodrinan
Finally! The news you've all been waiting for!
Break!! pre-launch page is live on kickstarter
Well, perhaps not the news, but the news that that news is coming. We're finally here - BREAK!!'s kickstarter is nearing it's launch date and you can use the link to watch for it.
It's exciting enough as is, but I want to leave everyone with a few other things to look forward too:
I did a second stream, this time for Adversary Creation. Once the game is out properly, I'll clean these two entries up and post them to this blog.
I recently did a live stream highlighting character creation, and it's now available on youtube to watch at your leisure.
Just another "we're still at it" update - Grey and I are going full speed ahead. Some more proofreading is done and now we are looking at through edits, final touch ups, and maybe some final organizational additions.
Another "We're still at it!" post - I'm currently reviewing/revising the text and layout for the setting section and you know, I think it's looking pretty good:
Once again a few months pass and while we continue to work on things, a lot of them don't make for very good blog updates. Still, I can share some of the cool layout/art stuff Grey has sent me in the meantime.
We're making steady progress and I can't wait to post some more substantial updates!Also in case you missed it, I was on a podcast!
https://anchor.fm/bastionland/episodes/Rule-of-Three---Reynaldo-Madrian-etsme8/a-a53mksv
Well worth listening to if you can stand my rambling.
The Unshaped are a dangerous threat, primordial beings with no defined body, they instead manifest as clusters of ideas that can take on a variety of forms at will. Their disregard for anything but their own personal goals and amusements make them very hard to reason with, to boot!
We're still working hard on the game, but hey, while' you're waiting here's some cool Murder Princess art!
Monsters and baddies are some of my favorite things to come up with when writing for BREAK!! or anything, really. Thinking about how they confront the players or affect the setting itself is always fun to dream up, even if detailing it can get finicky or tedious at times. I just finished an Unshaped themed around insects and even though it's hard to know what that means outside the context of the rules, trust me when I say that I tried very hard to make it interesting and fun.
That said, I always end up thinking a lot about the assumed adversaries that seem to come hand in hand with adventure themed role-playing. For a lot of reasons I dislike when players can see a particular creature and just assume they can attack it without thought or guilt, so with the exception with a few true monsters, living spells, or what have you I do my best to avoid it.
Last entry I mentioned Adversaries and Allies, but I think really, in BREAK!! almost anything written in can be used as either, depending on the circumstances.
If an entity shows up in a BREAK!! book and isn't meant to be an easy to use archetype or single example of a much larger population or creature, expect it to have some kind of silly, sappy or maudlin nonsense on the why's and how's of its existence in the Outer World, and a way for them to end up on either side of the player's activities. Heck, it often shows up in those former examples as well!
Excluding that Unshaped I just wrote. He's just kind of a jerk.
While there isn't much to report (we're still at it folks!) I can share some art Grey has done for two of the game's Game Master Entities; The Chosen One and the War Gruun!
Chosen Ones are individuals that have been chosen by Fate to undertake some great challenge or quest, usually claiming powerful treasures in the process. The issue here is that Fate has been twisted and bent thanks to various events in the Outer World's history, and Chosen One's quests have become mistimed or misapplied in the meantime! As a result, they can be anything from unlikely allies to dangerous enemies of the player characers!

War Gruun were created in the 2nd Aeon by the Bio-Sorcerers of Calian, meant to be unstoppable weapons employed against a massive number of ordinary soldiers. While they retain a certain gentleness that is common in all Gruun, they were made to fly into an unstoppable rage during certain conditions, whether they like it or not.

A big hope with these - and many of the Game Master controlled entities included with BREAK!! is that there isn't a simple way to to deal with them. They aren't automatically your allies or adversaries; but they can be either.