Most folk on Outer World have a familiarity with the basic hues of magic. It is not a terribly complex thing, really: magic is part of the world, as is color. Why wouldn't these things meet?
Bright and dark mana staunchly match their namesake while twilight oscillates as one might expect. When collected to create flame the tint shifts to red, if used to purify the color fades and grows chalky, an excess creates a prismatic effect, and so forth.
The study of the hues began alongside the development of magic. They are an essential way of understanding what energies are being drawn upon for any given spell. There are countless tints among these colors, but there are ones that are a bit more common than others.
- Red - The color of heat and vitality.
- Example Associations: Burning injury, Flame Damage, Regaining Hearts
- Crimson - The color of life.
- Associations: Fleshwarping, Bloom Magic, Proper Healing
- White - The color of winter and time.
- Example Associations: Frost damage, The Wind, Restoring one's form
- Azure - The color of the sky.
- Example Associations: Flight, Barriers, Clarity
- Green - The color of arcane dissolution.
- Example Associations: Caustic Injury, Jellified Ailment, Contagions
- Pink - The color of wizardly whimsy.
- Example Associations: Helpful Cantrips, Ballooned Ailment, Arcane Nonsense
- Yellow - The color of eldritch reduction.
- Example Associations: Focusing Magic, Chibbed Ailment, Demystification
- Orange - The color of magical misdirection.
- Example Associations: Twists and Turns, Disoriented Ailment, Translocation
- Grey - The color of sorcerous stagnation.
- Example Associations: Earth Shaping, Petrified Ailment, Stasis
- Violet - Dark mana at its most intense. The color of subtly and succor.
- Example Associations: Masks, Dark Damage, Comfort
- Gold - Bright mana at its strongest. The color of strength and the sun.
- Example Associations: Force, Bright Damage, Strength
These colors are usually not obvious to the untrained eye, appearing as subtle tints in the space around the more obvious effect of a spell or other magical ability. The mana in certain harmful terrain may carry a color corresponding with the perils connected to them. Crafts will sometimes shift in hue in accordance with their effects, though the material used in their creation is the larger factor in their coloring. This is useful for identifying potions made with usually clear fluid (like Bright Water) though some troublemakers use this as ways to obfuscate a concoction's true purpose.
Some casters try to incorporate their favorite hues of magic into their outfits and accessories. There is a centuries long debate on whether this is chic or tacky.
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