Friday, 19 September 2025

Freebie: MONSTRICH (Adversary)

This weeks entry is an adversary that addresses three things: sometimes ordinary wildlife can be dangerous enough as is, ordinary wildlife on Outer World is still pretty strange, and the funniest method of attack is hitting a character with another character.

MONSTRICH 

Big Bad Bird

Introduction

  • Distant cousin to the more amiable Rokko-Do, Monstriches are huge, flightless birds with a heck of a meanstreak. Their impressive strength and speed make them surprisingly dangerous for all but the most formidable of travelers.  

Menace Level

  • Boss

Rank

  • 5

Home Region/Habitat

  • Monstriches are found exclusively in the Blazing Garden, most commonly in open grasslands with plenty of places to run about.

Aptitudes (Mean, Dumb: +3 Might, -2 Insight)

Primary Aptitudes: Might, Deftness, Grit

Secondary Aptitudes: Insight, Aura

  • Might [13 ]

  • Deftness [10]

  • Grit [10]

  • Insight [7]

  • Aura [9]

Combat Values

  • Hearts [4]

  • Attack [+4]

  • Speed [Fast]

  • Defense Rating [16 ] (Fowl Countenance)

Adversary Info

  • Type: Beast, Avian

  • Size: Medium
  • Allegiance: Unaligned

 

Abilities

Fowl Countenance

The Monstritch is a large, flightless bird with surprisingly thick muscles and tough hide.

  • The Monstrich has a natural defense of 14 and a Speed Rating of Fast


Peck and Grab Beak

Meant for catching and crushing small prey, the Monstrich’s long neck is used in conjunction with its powerful beak to devastating effect.

  • The Monstrich’s beak strikes as a Mighty Weapon.

  • The Monstrich may initiate a Might Contest with targets that are Large or smaller after a successful attack with its beak. If the Monstrich wins the Contest, the target is Restrained per the core BREAK!! rulebook. They or someone else may break them free by taking an action and succeeding in a Might Contest against the Monstrich.

    • As long as they remain clamped in their beak, the Monstrich may drag restrained characters about or use them as weapons, slamming them against other targets. 

    • Successful attacks of this nature do 2 Hearts of damage to both the restrained individual and the target.


Unhallowed Honk

The cry of the Monstrich is supernaturally intimidating, though it really doesn’t seem like it should be. Still, it has occasionally left even the bravest adventurers unnerved.

  • The Monstrich may take an action to let out a truly horrible sound. This prompts a Grit Check for anyone within 2 battlefield areas of the Monstrich and who can both see and hear the creature. Anyone who fails this Check is Terrified as per the core BREAK!! Rulebook.

  • This Ability may only be used once a conflict.


Communication Methods

  • Monstriches are able to squawk and honk loudly. They cannot speak, but seem to understand one another at least.

Tactics

  • Bullies at heart, the Monstrich will attempt to bite and grab the weakest member of a group and use them as a bludgeon against their friends. They may also drag restrained individuals away from slower friends if advantageous. 

Yield

  • In the unlikely event a Monstrich is tamed, it can serve as a Mount as per the BREAK!! Core Rulebook. Its master becomes immune to its Unhallowed Honk.

Miscellaneous

  • Indicators -  Odd footprints from long strides, the musty smell of unclean fowl, terrible honking noises.

  • Roleplaying Notes - Monstriches are spiteful, territorial creatures. For the most part they just want to chase off anything they can’t eat.

  • Customization  -  Certain unique monstriches may have the ability to fly short distances (Supernatural Leaping) or have disturbingly long necks (strike as a combination Mighty/Lash weapon).

Random Encounter Reaction

  • Friendly/Benign (1-5) - The pair of monstriches encountered are actually engaged in a rare snuggle/nap. They will actually leave people alone as long as they don’t make any loud or sudden noises.

  • Indifferent/Wary (6-13) - The single monstrich encountered is working very hard to crack open a very large nut. Staying clear of it is advised.

  • Hostile/Bloodthirsty (14-20) - For reasons unknown to the party, this monstrich is coming right for them and hates their guts.

Variants and Related Entries

More arcane versions of the Monstrich might have their Unhallowed Honk replaced with Abilities that cause other Status Ailments, such as a petrifying peck or a slam that Chibs targets.

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