Saturday 21 December 2013

Aptitude/traits layout test

Not exactly in line with Rey's current document structure (or indeed anywhere near finished!) but sharing because it's kinda related to the previous post

Should prolly show a positive (+) and negative (-) example of the trait/aptitude in the illustration. Aptitude descriptions will now be disclosed in an earlier section, but it still might be nice to have a tiny bit of contextual info on how the +/- affects the game. Don't want massive duplication of text but want to avoid flipping back and forth to cross reference constantly. Like a good instruction manual, the information you require should all be on the page for the task at hand (in this case creating a character).

The rules should be:

1) User-friendly
Easy to use when, where, and how you need it.

2) Based on sound learning principles
i.e. users actually learn from it, not just refer to it.

3) Motivational
Keeps users willing to push forward to higher "levels"

1 comment:

  1. Agreed on all points; I think truncated info is more important then people give credit for.

    Also, I love that your Deftness guy looks like the Bard from the old "Dark Seal" arcade games.

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