Monday, 31 March 2014

Not an April Fool's Post! (Seriously!)

So it looks like I will not be able to make my self-imposed deadline of "around the end of March" in spite of stepping up my efforts and such. It's hardly a big thing - I doubt anyone will be too upset with me for taking a bit longer with things, but I still want to keep up communication and let you guys know what's going on.

Basically, the play-test got a lot bigger then I thought it would. I was initially going to try and cut as much as I can - but I decided that I'd rather keep a steady pace, show you guys how things are going and give you a rule-set that gives you a good idea of where I want to go with all this.

Also I like some stuff too much not to flesh it out. Sure, the sample adventure only includes one potential Colossal Monster (Which is a "bad idea secret boss" sort of thing anyway) but I want to include it anyway.

Anyway, below is the current mock-up of the table of contents, sans page numbers. I want to start releasing chunks of it here on the blog (especially the character creation stuff) soon, so here's hoping.

0) Intro - about the project & packet objectives
1) Basic rules
  • Aptitudes (Checks, Saves, Contests)
  • Movement and Overland Travel
  • Inter-session Actions
2) Character creation (limited)
  • Traits and Quirks
  • Species
  • Callings
  • Finishing Touches (Speed, Defense, Etc)
4) Equipment and Other Considerations
  • Adventuring Gear
  • Companions
  • Minor Techno Relics and Other-World Devices
  • Encumbrance
5) Combat And Conflict
  • Basics
  • Maneuvering
  • Hearts and Damage
  • Colossal Combat
  • Stunts
  • Non-Combat Perils
  • Recruitment and Persuasion
  • Notes on Reputation and Influence
6) GM’s Section
  • Mapping
  • Adversary Creation
  • Magical Artefacts and Major Techno Relics
7) The test module
  • Area Layout + Map
  • The Crumbling Shrine
  • Homble
  • Old Ranch/Tenebrate Encampment
  • The Masked Woods
  • The Echoing Cavern
  • Pola River
  • Rogues Gallery (Bestiary and NPC Listings)
8) Feedback form
9) Proto character sheet

Also I'd like to talk about what this is going to look like when it's all released. I want there to be a free version of the rules that's still useful, as well as one where at least Grey get's some money for his spectacular art. At the moment, I'm thinking of making a nice, no frills version of the rule book (with everything you need) as a download. Maybe give it a few zine-style sketches here and there? Only time will tell.

As for the one that'll cost money...well, It'll look good, I can guarantee that much.


  1. I can't believe I forgot to mention monster part harvesting and alchemy. That's in there too.

  2. Deadlines are good to have to at least keep you focused and moving. At the same time don't beat yourself up for not reaching one, these undertakings require a lot more time and investment than most consider and you only begin to realize that when you're elbows deep in it all. Keep at it and if the previews are any indication I'm sure the results will be spectacular.

  3. Section 1 feels a bit odd... Overland travel?

    Maybe move this section to the back as doesn't feel like the first thing readers should be learning about.

    Put aptitudes into character creation (or a cut down version with reference to full explanation later)