Friday, 28 March 2014

Play packet 1 : Sword Saga - Pregens

Exited about playing the first Break!! play packet but don't have the time to roll-up? Never fear pick one of these off the shelf and get stuck in...

01. Chib Specialist

Origin - Merchant
Trait - Smooth Talker (+1 Aura)
Quirk - Adorable
Beginning Species Ability - The Better Part of Valor: Counts a speed step higher when retreating
Starting Gear - Cart Pulled By Pack Scuttler, Guild Membership (2d20 Gold worth of Adventurers gear from Homble) and a Truncheon

You’re actually a local! Your family owns a lovely little shop back home - but that’s boring! Your siblings can have it. The world is too big a place, with too many treasure you can claim (and sell!) to sit around in a comfy little place. You’ve just got to prove yourself to the others and then you’re set.

02. Human Battle Princess

Origin - Whisked Away (BP version of Dimensional Stray)
Trait - Brave, Earnest, Klutz (+1 Grit, +1 Aura, -1 Deftness)
Quirk - Daft
Beginning Species Ability - Exemplar: Bonus +1 to an aptitude not covered by your traits
Starting Gear - Skirmisher Armor (Reinforced school uniform), Heart’s Blade (Ornamental Mace), Smart Phone that still works some how…

You don’t know how you ended up in this weird world, or what you’re supposed to do about it. Still, you’ve got these strange abilities you didn’t have before and people are in trouble. It’s only proper to do what you can...right?

03. Tenebrate Murder Princess

Origin - Abandoned
Trait - Hard Hearted (+1 Grit)
Quirk - Morose
Beginning Species Ability - Shadow-Sight: Eyes are a solid purple color; can see in total darkness
Starting Gear - Bastion Armor, Heart’s Blade (Gothic looking Axe), Precious Keepsake (Old Doll)

Pity doesn’t come easy for you - You’ve wandered the Shadowed Lands alone for as far back as you remember. You may not seem to give a damn about the others here, but you won’t let some shade abomination make orphans out of anyone else.

04. Human Warrior 

Origin - Warrior Caste
Trait - 100 Gold Piece arm, 1 Copper brain (+2 Might, -1 Insight)
Quirk - Iron Thews
Beginning Species Ability - Prodigy: Extra Class Elective Ability (Gallant)
Starting Gear - Rokko-Do War-Mount, Paragon Armor, Shield, Standard Weapon (Sword)

You are a newly knighted warrior from New Radia, the holy city. You’ve traveled to the area at the behest of your superiors as well as at your own accord; you are eager to prove yourself, and there is little better way then defeating some creature of darkness.

05. Obake Warrior

Origin - Strider
Trait - Aware, except when it comes to feelings (+1 Insight, +1 Deftness, -1 Aura)
Quirk - Beast Tongue
Beginning Species Ability - Animal Form (Avian): Can transform into a small bird like creature
Starting Gear - Skirmisher Armor, Pulled Weapon (Short Bow), Vial of Star-Water

Born into a clan of scouts and pathfinders, you’ve naturally acclimated to travelling - even within the dangerous “Shadowed Lands” of the Wistful Dark. You’ve come from the peaceful province of Torm for new challenges and a chance at a bit more fame and fortune then your forebearers.

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