Friday, 30 January 2026

Our mailing list and some fanmade BREAK!! resources

Hey everyone, we have a bonus entry today. I wrote a bit about our plans for the new year, and I just wanted to add some more to that.

First up, we are going to try and start using our mailing list more often to not only send updates on START but also to (eventually) announce some fun bonuses we want to make available for download at the store. If you did join our mailing list, make sure to double check your spam folders and marks us as "not spam" so you can catch all our future e-mails.

Secondly, I wanted to shine a light on some neat resources that fans of the game have made: 

Nboughton has created a fantastic BREAK!! character sheet app  that allows you to make character and adversary sheets. You can also export them as Json files. The adversary sheet also has a particularly useful additional function that allows you to turn them into PNGs for easy reference.

Studio Quagg's BREAK!! resources is home to a big project called the Helical Expeditions, which will eventually include a short adventure for every region of Outer World. There are also other standalone short adventures, some home-brewed species, a link to the big page of custom adversaries from the BREAK!! discord and a set of rules for skyship races.

Haon-Yan World has a variety of notes for a custom BREAK!! setting, including a very fleshed out Bestiary with some great, ready-to-use adversaries to peruse.

Finally, Grim is working on a dedicated adversary creator. While very much a work in progress, it is shaping up to be a very useful tool. 

These and even more great projects and resources can be found and discussed at our official discord server, so please feel free to join us there! I try to be active there as well, and talk about whatever I happen to be working on at the moment.

Anyway, thanks for reading. See you all next week with your regularly scheduled freebie!

Saturday, 24 January 2026

High Technology of Outer World (Setting)

Ancient technology is inescapable, even in the fractured era that is Outer World's 4th Aeon. Folk live amongst the dilapidated structures of the old kingdoms and the scars left behind by their follies. Entire species exist thanks to forgotten bio-sorcery. No matter where you stand, the Sun Machine - or its absence - is impossible to ignore. 

For many, these things have the same weight as any natural feature of the landscape might. Drawing water from an ancient irrigation system isn't so different from doing so from a river or spring, assuming it's safe to drink. But others look upon them more curiously. There are earnest efforts to re-learn the workings of these devices and use that knowledge to create new ones.

Such things are referred to as "high technology", to differentiate it from "common technology" - the sorts of things that are easily created and maintained by the means and techniques that are more accessible to the common folk.

Scholars and crafters acknowledge a few categories of high technology. These distinctions are not perfect, as contemporaneous techniques often inform one another and old know-how  provides the foundation for innovation, so there are many cases of overlap. But they remain a helpful way to talk about the myriad of disciplines that have emerged in Outer World's history.

Pre-Historical Technology- These forms of technology existed before Outer World itself had come to be. They are the least understood of any known disciplines.

The Creator left behind a few relics upon his departure. While most of these are records and other documents, some are small devices of understated appearance but  incomprehensible power. Most of these are under the dedicated protection of Old Iron or the Unterkin of Lost Crystal.

Wonder Werk is a catch all term for the creations of the legendary Wondersmith. They range from bizarre creatures and intricate toys to impossibly grand structures like the Sun Machine. Thanks to the sheer scope of the Wondersmith's ability, the only things that truly unite their handiwork is a color scheme of gold and scarlet, the fact they never degrade without outside interference, and that they are, as far as anyone knows, impossible to replicate. Con artists are fond of selling counterfeit Wonder Werks, which only further obfuscates their nature to the layman. 

Great Kingdom Technology - The three great nations of the 3rd Aeon each made great leaps in technological advancement, but took most of their knowledge along with them into ruin. That said these are still the most researched and best understood of the high technologies.

Magitech was an Akenian discipline that married mundane crafting with arcane teachings. It has its origins in the devices created to defeat the Divine Rulers in the 2nd Cataclysm and it advanced considerably during the 3rd Aeon. In addition to their arcane nature, magitech is also often elegant and aesthetically pleasing due to the preferences of Akenian culture. While it is fondly remembered and researched for the most part, there are numerous scars on the surface of Outer World whose origins lie in this potent but dangerous technology.

Bio-Sorcery has its roots in surgery and medicine, rather than gadgetry. The favored art of the empire of Calian, this discipline famously lead to "flesh warping" - the craft of altering and creating organic beings. A controversial practice even in its time, Bio-Sorcery is responsible for dangerous monsters intended to be used as war machines and more benign developments, like magical prosthesis.

Puretech began as the Technocracy of Gley's answer to Magitech and Bio-Sorcery, but flourished when researchers discovered how to make powerful fuel out of congealed mana. Puretech devices are generally bulky and austere (at least compared to Akenian Magitech) but their ease of use and less overt dependence on the arcane make them a bit more broadly usable. Many personal vehicles and handheld tools are descended from this discipline.

Outsider Technology - Technology whose origins are from beyond the stars are known as Outsider Technology. 

Startech came to Outer World along with the Rai-Neko in the form of tools and relics from their place of origin. Sleek and efficient by nature, it is often considered something of a halfway point between Magitech and Puretech in spite of being related to neither. While most Rai-Neko have a basic understanding of its workings, only a specially trained few are able to reliably maintain it.

Otherworld technology is a debated curiosity among Outer World scholars. While many of the relics dimensional strays bring with them are quite novel and have some use, most of it is unimpressive and banal in comparison to the accomplishments of the other high technologies. The entertainment devices are extremely popular however, and even the harshest critic of them has to admit that tooling about with a Game Gal Advance is pretty fun. 

One final note must be made, and that is on the Outer World's understanding of magic and casting. This craft is invaluable to most high and even common technology, but exists alongside it rather than within it. Most scholars agree that one must understand or at least respect the importance of magic if they are going to study the high technologies seriously.

Friday, 9 January 2026

BREAK!! in the new year!

Hey everyone! I know I usually use the blog for freebies - which I still will - but I thought I'd take this week to talk about some things we have coming down the pipeline. We've actually been working on several new things for BREAK!! and I want to talk about a few of them.

 

01 - START

A table-ready adventure

Kickstarter pre-launch page >

 

I have to admit we had some hiccups with this one. I had a whole scenario written out that, while I still really like, we agreed didn't make for a good first adventure. So we went back to an older concept and worked with that, creating a set of adventures that start out with something simple and gradually open up into a grander quest. There is a lot of new material for both old fans and novices alike, including rules for party dynamics, new species, and a fleshed out area you could use as the focus of an entire saga. A link to the pre-launch page for START's kickstarter should be right here on the side of the blog if you're interested.
 
 
 

02 - GENUS

Playable exotic lifeforms


 
 

 
 
Folks on the discord have seen me go on about this one. This is a supplement filled with Species/Calling combos that didn't quite fit in the main rulebook. They are similar to monster classes in other games and provide a different sort of play experience from normal callings (and one another). For example, Fairies mostly focus on support but are also the games first Tiny playable characters. Joining them are War-Mechanoids, Immortals, Dragons, and the shape-changing Ohku. Also included is setting information and new adversaries to help contextualize these newcomers' place in Outer World.
 
Genus is entirely drafted and has some preliminary illustration and layout. It shouldn't take as long as START did to finish (hopefully) so I'm hoping we can tell you all more about it soon.
 
 
 

03 - BIOMES

Mana rich environments


 
 
This is what I'm currently developing (with Grey making some excited sketches) - my hope is that it'll be a fairly sizeable book about the unique landscapes and ecosystems of Outer World. This will include an expanded look on travel, strange hazards, settlements, and creatures unique to the various corners of Outer World.
 
We have a few others things in the works as well, including some play-aids, those scenarios I wrote for START we didn't end up using, and maybe even a big surprise or two. Hopefully we can reveal those when the time is right.
 
Anyway, that's it for the first blog post of the year. Stay tuned for another freebie next time around.