Formerly one of many rank and file employees working at Infinite Possibility Foundation, Manny Perez was the definition of a paper pusher. He couldn't tell you exactly what his employers did ("I think we make phones") but he knew what he did - it's just that it was very, very dull.
But Manny liked it that way. He could come into work and daydream his way to a paycheck. He had plenty of time to relax on the weekends. Sure, he received a very ominous company wide e-mail every month or so reminding employees not to speak to the press, but who doesn't really?
This all came crashing down one day when he came in to work a bit of overtime. The parking garage elevator opened up into the wrong place and against his better judgement, he stepped in. He regretted it immediately.
Scribe, Rank 1
Species: Human (Dimensional Stray)
Hearts: 2 Attack: +0
Defense Rating: 10 Speed: Average
Might: 7 Deftness: 8 Grit: 9
Insight: 10 Aura: 9
Traits: Flailing (-1 Deftness), Surprisingly Resilient (+2 Grit), Analytical (+1 Insight)
Quest Giver: A dimensional stray whose very confused about where he is and concerned he's going to be late for work. Manny isn't really a quest giver in the classic sense. Rather, he's constantly getting into trouble which then necessitates quests to get him out of it. A small wizard in grey insists he needs to be around for something important.
Roleplaying Notes: Manny is a well-meaning, nebbish sort who can tell you why any given plan is a bad idea but will often go along with them anyway. Danger erodes his normally polite demeanor, making him frazzled and put-upon. He knows a bit more about Outer World than he should thanks to trying to learn how to play Akenia Adventure so he can spend some time with his nieces and nephews.
Abilities: Journey Journal, Folklorist, Don't Mind Me, Leisurely Focus
Gear: Brief Case (Backpack), Otherworld Pocket Device (Infinite Possibility Foundation Proprietary Tablet - this also functions as his Journey Journal) Standard Weapon (Worn out old sword he found)
Might: 7 Deftness: 8 Grit: 9
Insight: 10 Aura: 9
Traits: Flailing (-1 Deftness), Surprisingly Resilient (+2 Grit), Analytical (+1 Insight)
Quest Giver: A dimensional stray whose very confused about where he is and concerned he's going to be late for work. Manny isn't really a quest giver in the classic sense. Rather, he's constantly getting into trouble which then necessitates quests to get him out of it. A small wizard in grey insists he needs to be around for something important.
Roleplaying Notes: Manny is a well-meaning, nebbish sort who can tell you why any given plan is a bad idea but will often go along with them anyway. Danger erodes his normally polite demeanor, making him frazzled and put-upon. He knows a bit more about Outer World than he should thanks to trying to learn how to play Akenia Adventure so he can spend some time with his nieces and nephews.
Abilities: Journey Journal, Folklorist, Don't Mind Me, Leisurely Focus
Gear: Brief Case (Backpack), Otherworld Pocket Device (Infinite Possibility Foundation Proprietary Tablet - this also functions as his Journey Journal) Standard Weapon (Worn out old sword he found)
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