Arcane Contamination Syndrome (Odditis)
Contraction
Whenever you are exposed to Arcane Contamination due to staying in a place with excessive magical pollution, consuming tainted food or drink, or are the target of an ability or other source noted to cause Odditis, make a Grit Check.
On a success, you are free of Arcane Contamination Syndrome and are immune to contracting it for 24 hours.
On a failure, you are afflicted with Arcane Contamination Syndrome
Stages of Infection
There is only one stage of infection of Arcane Contamination Syndrome.
It is a persistent and annoying malady, rather than one that progresses
in a potentially lethal way.
Once you have contracted Odditis, roll on the symptom table and apply the result immediately. This effect ends after 24 hours, after which you should roll again for a new symptom, and repeat.
Arcane Contamination Symptoms (Roll)
3-4: Dizzy Distress - Your head is spinning and nothing makes sense! You are afflicted with the Disoriented Ailment for the duration of this symptom.
5-6: Grossly Incandescent - Your body glows brightly, making it hard to look at you directly. You do provide illumination like a torch, but you stick out like a sore thumb in the shadows and darkness, making stealth almost impossible unless you cover yourself up completely.
7-8: Stony Feet - Your lower half turns to stone! You remain on the first stage of the Petrification Ailment for the duration of this symptom.
9-10: Hex Shrunk - You won’t be reaching the top shelf for a bit. You are afflicted with the Chibbed Ailment for the duration of this symptom.
11-12: Hammed Hands - Your hands grow to twice their size, less than optimal for delicate tasks. You have a Snag on all Deftness Checks and Contests requiring fine motor skills involving your massive mitts, and cannot properly use small tools and weapons (such as Concealed Melee and Small Mechanical Missile Weapons).
13-14: Stretch Sickness - You’re suddenly much taller. This growth isn’t proportional though, and you’ve grown gangly and awkward. For the duration of this symptom you have a Snag on all Deftness Checks and are probably hitting your head on the top of doorways a lot.
15-16: The Jumbles - You just don’t feel quite right. Your positive traits invert into negative versions of themselves, subtracting from your aptitudes instead of adding to them for the duration of this symptom.
17-18: Spell Spots - You’re covered in odd colored spots! Unfortunately these act as mana magnets of sorts - for the duration of this symptom you have a Snag when trying to roll to resist or avoid a magical effect or Ability.
19-20: The Wobblies - You’ve become downright gelatinous. For the duration of this symptom you’re afflicted with the Jellified Ailment.