Friday 30 August 2024

BREAK!! x Animon Story

 

In case you missed it, BREAK!! will be having a crossover with Animon Story, a tabletop rpg inspired by various things in the monster buddy genre. It's for their new Legend's Wake kickstarter - read more about it here! We're big fans of the original Animon Story release, so this is a very exciting team up for us.

I don't want to give too much away just yet, but this will include some BREAK!! style mechanics as well as something that ties in with Outer World itself. It'll be great!

Friday 23 August 2024

Setting/Freebie: Famed Performances

Song, dance, theatre and other performances are well loved pastimes throughout Outer World. Even the smallest and dreariest of settlements will have someone willing to dramatically weave a story or gather some friends to put on a play for the locals. Some shows include professional performers or a magic user to provide visual effects, others are strictly amateur affairs, but even the most mundane of efforts are generally treated as a good way to pass the time.

The list below outlines few of Outer World's most popular shows. It's been presented here as a table, since that's just how we do things here.
 
There are a lot of reasons to roll on this table, but here are a few in case you needed them:
  • When creating a bustling settlement to see what show is being performed there for this particular adventure.
  • To find out what performance a capricious Unshaped will demand the party put on in exchange for something they need.
  • When deciding on what show is being menaced by some anti-theatrical entity, like a talking purple octopus or something like that.
Some Famous Performances (Roll or Choose) 
 
1-2 - Dawn's Slumber: A sorrowful play recalling the last wishes and regrets of the Dawn Dragon in her final days. Highbrow versions focus on the somber and bittersweet performance of a single actor, though a popular variant eschews tasteful melancholy in favor of crafting as impressive a dragon prop as possible.
 
3-4 - Four Ballads: A quartet of songs that represent each of the four regions of the Outer World, usually accompanied by someone dressed up as Von Peebles, the famed cartographer. As these are performed with regional instruments, which of the four ballads sounds the best is often influenced by where one hears them being played.
 
5-6 - Wumble Eveready's Numerous Situations: A condensed and curated set of tall tales involving Wumble, a chib hero whose always outsmarting and outmaneuvering a blundering bully. Thanks to its slapstick nature, this production calls for physically fit actors - even at the expense of finding ones who are particularly good at their craft.
 
7-8 - Prospeti's Folly: The misadventure of Prospeti, a wealthy socialite who makes a series of comically bad choices but ends up no worse for wear by the end of it. This deeply critical jab at the upper crust is adjusted based on the location of the production: if the play is being performed on the Seven Sacred Isles, Prospeti is a samurai, if it is instead being shown in Shard, they are a patrician, and so forth. The wealthy often miss or ignore the satire and find the whole thing deeply relatable.
 
9-10 - The Shadow Queen's Paramour: The sorrowful story of the doomed (and some say entirely fictive) romance between Queen Nephel and The First Hero, Regulus. Far and away Outer World's most popular opera, it has numerous variations, including ones where Regulus is portrayed as a gutless fool and where folk hero Jacques Skybreeze (who scholars will tell you was not contemporary with the lead character of the production) shows up to win the queen's heart instead.
 
11-12 - Wimbuildy Bells: This simple but physically challenging ballet utilizes worn bells in its performance. The result is visually impressive and cacophonous, leading to overwhelming displays of emotion and early departures within the audience. The original intent of the work has been lost to time, and academics have made a regular habit out of arguing exactly how interpretive the dance is supposed to be.
 
13-14 - Acolyte's Equilibrium: A morality play crafted by the Church of the Sacred Chain featuring a wanderer being tempted by the assumed excesses of Bright and Darkness, only to finally find peace in the balance (which is conveniently located center stage). A thoroughly miserable production that's only gotten anywhere thanks to funding and insistence from the church itself.
 
15-16 - The Song of Aken: The heroic tale of Princess Aken's last stand against the tyrannical Iron King, leader of the Divine Rulers. This is done in classic Akenian style, most commonly involving dramatic narration, elaborate costumes, and extensive sets. The parts of Aken and the Iron King are highly sought out by Outer World Thespians. While several colloquial versions of the play exist, they are considered to be inferior to the original High Akenian script.
 
17-18 - Octia's Lament: A dramatized version of Sage Octia's quest to create an extensive history of Outer World and eventual decision to shred her final work. The format of this production is rather unique, involving an actor delivering several monologues as the sage with a number of costumed extras pantomiming the events she records. As no one is quite sure as to why Octia destroyed the scroll (or what happened to her afterwards) every performance is distinct, with the actor portraying Octia adlibbing a new motivation each time.
 
19-20 - Donothan the Otherworlder: A series of skits featuring a hapless Otherworlder named Donothan marveling loudly at how strange normal things are and constantly checking his wrist to bemoan how he is "late for work". The character is so popular that actors portraying Donothan will often stay in character for a while after their performance and interact with the audience. Reception from actual Otherworlders has been mixed.

Saturday 10 August 2024

Freebie Mini-Entry: Quick Re-Skins And Other Shortcuts

Just some things that popped into my head that aren't quite big enough for a full entry, but I thought were fun nonetheless.

 

Big Boomerangs

While most boomerangs would fall under Thrown Weapons in BREAK!!, you occasionally get the desire for a character with an especially large one to function as their primary weapon. These sorts of boomerangs, that can be swung about like a melee weapon, can be thrown for a bit of distance and dependably return, can just be treated like Lash Weapons, though the sort of combat tricks and stunts they would allow for would be different than whips and the like.

What is reason people who are proficient with Lash weapons are also good with Big Boomerangs? It's all in the wrist.

 

Passing the Torch

Sometimes when a character dies in an anime, video game, or other media, they'll pass on their magical power or what have you to someone else, so they can carry on in their stead. Judgements on this particular technique in writing aside, it can be useful for BREAK!! games. 

If a player character does perish and the player doesn't want to make an entirely new one, they can decide that their fallen PC becomes a little speck of light that beseeches and empowers a chosen ally, or something like that.

Upon receiving this blessing, the target gains the Aptitudes, Combat Statistics, and Calling Abilities of the new character. Their original Traits, Species and Quirk stick (or get chosen/rolled, if they lacked these)

In these cases, the target cannot be another Player Character (or Game Master Character) with ranks or potent Abilities. The best choices tend to be basic folk somehow related to the character (a long lost relative, perhaps) or follower whose existing talents can be easily replaced by their new Abilities (For example, a Custrel gaining the power of a fallen Champion)

Wednesday 7 August 2024

BREAK!! Book Secrets

First things first, we won the Ennie for best Family Game! Thanks to everyone for all their support.

May be an image of 2 people and text that says 'ဆက်မှေ ගදස ENNIES Tabletop TabletopRPGAwards RPG Awards WINNER 2024 2024'

 

Now then, for this week's entry, I thought I might highlight a few little tidbits in the BREAK!! rulebook itself. I like to think of these as little hidden bonuses and secrets, and many people have already discovered them, but I noticed quite a few hadn't so I thought it'd be fun to reveal them the way an old video game magazine might.

You may have noticed these little colored d20's in the corner of the page. These are here in case you don't have a die on hand! Just flip to a random page to get your result. Fantastic when gaming on the go or on the fly!

 

There are already a fair amount of playable species in BREAK!!, but maybe you want just one more - or maybe you'd really like to play a stalwart doggo or fierce wolf - well fear not, if you go to the end of the Mundymutt entries in the adversary section...

 

 

 

Speaking of oddball playable characters, death in BREAK!! is pretty finite, but, if you slip past the Skelemonarch's write-up on the adversary section you might find a temporary solution in the form of some helpful GM advice...


 

 

Of course, you could also use this to let players start a Saga as a skeleman, if your game can accommodate the undead...


Anyway, that's all the tidbits for now - we'll be sure to tuck some more fun things in future supplements as well!