Saturday, 30 August 2014

Spell List Preview: Heart Magic

Heart Magic is a curious Path. Focused primarily on the themes of charity, harmony, and sugary treats, overtly Light aligned and very popular even among places where magic is poorly regarded. Practitioners tend to think of themselves as goodwill ambassadors for the greater spell-casting community. This is reinforced by the fact that most of the Path's spells focus on assistance and healing.

It would be a mistake to assume that Heart Magic lacks punch or potency, however. While the offensive powers within the Path are generally non-lethal, they can sap one of the will to fight and replace it with a delirious sort of childish joy - an unnerving effect, to say the least.

Spells of the 1st Circle
  • Heart's Whisper
  • Enthusiastic Aide
  • Tough Love
  • Get Along Gumdrops
  • Sparkle Spray

Spells of the 2nd Circle
  • Perky Peppermint Disc
  • Binding Buttercups
  • Lovey Sunshine
  • Pick-Me-Up
  • Sparkle Shot 

Spells of the 3rd Circle
  • Heart's Sacrifice
  • Friendship Bracer
  • Fists of Joyous Parting





Character sketches 1





Thursday, 28 August 2014

Dragonborn in Break!!?

Dragonborn in Break!!? I dunno, but there has been some chatter on g+ so I fancied having a go at rendering them. Maybe they are an obake variant Rey? Or maybe we evolve the promeathean which I made more reptilian?


Wednesday, 27 August 2014

Magitech, techno-relic or bioweapon?


Cyclopian eye death ray.
Demonic breath canon.
Mana energy weapon.
Demonic casting hand with mind control unit.

Sunday, 24 August 2014

The Blazing Garden

The largest and most populated region of the Outer World is also the most contested. Directly following the 3rd Cataclysm, the undisputed ruler of the area was Emperor Regulus, master of the great Sun Machine and overlord of the golden city of Aeon. Built in an strange, alien style, the golden city has an almost serpentine feel to it. Dominated by smooth, circular structures that spiral comfortably upwards and grand works of art, it is a sight to behold - though many cannot shake an uncomfortable feeling that the spectacle gives them.

Mechanoids of the old world toil away so the citizens of Aeon are free from most, if not all manual labor. Their forced subservience to the Sun King is meant as a constant reminder of his victories over the world of humanity. Those who manage to assert their free will attempt escape as soon as they can - being found out would likely cost them more than just their freedom.

Regulus' influence is still great in the area, as his "chosen" (the Promethean) still act as overlords for his shining city and many of the lands surrounding it. But the golden grip of Sol has loosened; The Bruun rebellion and the subsequent formation of several of their own nations opened a flood gate of sorts. The Bruun themselves favor loose societal structures over rigid order; having been without any sort of culture for so long, they are busy trying to figure themselves out. Their small settlements (with necessarily large shelters) can be found on the edges of the great temperate forests that dominate the northeastern portion of the Blazing Garden.

The southern half of the region is known The Folkland, a flat and grassy area that is home to the great nations of the Obake and their Rai-Neko allies. King Pride of the Shifter's Confederation has publicly refused Regulus' offer of alliance and has gone so far as to denounce the Emperor as a dangerous tyrant. Rumors suggest that the Rai-Neko council has not only provided the Confederation with advanced weapons and technology, but also with a secret that justifies their current animosity with the Sun King. King Pride's base of operations and current capital is the city of Lionesse, which is built around a grand structure that some claim is the crashed vessel that brought the Rai-Neko to the Outer World.

A piece of unclaimed land lies between Regulus and Pride, simply called No Folk's Home - an area that once housed the great human technocracy of Erguss. Left in shambles due to the War of Sol, what remains is a series of ruined cities, desperate groups of human refugees and berserk machines that are attempting to collect and corral what they see as wayward sheep. Those who escape the area often find their knowledge of Old World technology to be very valuable - and those willing to brave travel in the area can salvage many relics and treasures of the past. Assuming they aren't torn apart or captured for experimentation, of course.

Estaria, a recently founded nation in No Folk's Home has already attained a certain level of infamy. It is said the government is made up almost entirely of adventurers from the Wistful Dark and that their wizard king has turned away messengers from both Regulus and Princess Seika of the Twilight Meridian. Nearly every power in the region has begrudgingly admitted that this province may be one to watch in the future.

Interaction between the disparate species is politely ambivalent, for the most part. The Obake and Rai-Neko clearly get along quite well, and are often more than happy to work with friendly Bruun and even Mechanoids (even if the Neko tend to be uncomfortably curious about the latter). Wandering Prometheans are often treated coolly, and far too many Bruun recall the indignities suffered by their parents to look on them with anything less than quiet hatred.

For better and worse, the Blazing Garden is teeming with life. The constant sunlight and moderate rainfall means the land is covered in lush greenery, which supports the massive beasts that wander the area. Folks in the region tend to be hardy and efficient as a result; finding food is never a difficult task, but claiming it can be a different thing entirely.

Monday, 18 August 2014

Experience Points and Advancement

Like many things in Break!!, experience points are initially very familiar. They are awarded to the players after each session and a certain amount must be accrued to go up in Rank. They are based around what is accomplished in a session and awarded to the group evenly (with one exception, sort of.)

Things differ in the presentation. Experience points come in six different categories and a point in one is equal to points in any other. It gives the GM a way to grant EXP no matter what sort of game the party's methods lead too and it offers the players a window into what their characters have done to get this far. Usually a party is only able to earn a single point in each category per session, even if multiple situations that would earn a point occur. The one exception is that a single bonus point can be earned in the case of certain, extreme circumstances.

The six categories, in no particular order,

Blade: These points are awarded in sessions where players conquered, drove off, or captured powerful Antagonists or Monsters. What constitutes dangerous adversaries is up to the GM, but a good measure is weather their average Menace Ratings (or combined ratings, in the case of groups of monsters) is at least one or two steps higher than the average PC Rank. Bonus points may be awarded if the group defeats a particularly important Antagonist or a Colossus.

Skull: Skull points are earned by facing perils that aren't related to combat - surviving or disarming dangerous traps in a dungeon, traversing harsh terrain or even navigating a volatile political or social situation. These trials must actually threaten the character's lives or possibly lead to some other devastating loss if met inadequately. Bonus points may be given out said peril risks the death of the entire party, such as a touchy conversation with an irate cosmic power.

Crystal: Points in this category are received when the party manages to acquire a significant amount of wealth via effort, trickery or other deliberate actions on their part. A good measure of when this is deserved is if the value of whatever is gained is higher than 100 Coins x The party's average rank. Bonus points are often awarded if some sort of priceless item or something of similar value, like a valued plot of land, is put in the hands of the players.

Tome: Tomes are acquired when the party uncovers or learns an important piece of information within a session. The true name of an Asura, location of an Ark City, or a lost verse of The Song are all good examples of what may earn a point in this category - bonus points should be earned if this information can change the course of the campaign, prevent a catastrophe or ensure it!

Star: These are awarded when the party accomplishes an objective that is bigger than themselves; great deeds both villainous and noble should earn one, as should economic or social ventures that benefit the entire group. Bonus points are usually received if a major campaign goal is accomplished, or at least one that has been worked at for more than two sessions.

Shadow: Shadow points are granted to a party member who is able to accomplish a selfish or deeply personal goal - vengeance against a hated foe, great personal financial gain or the fruition of a lifelong dream should net one. While this category never grants any bonus points, the rest of the party gains a Star point whenever one of its members gains a Shadow. (This is the once and only instance more then two points may be gained in any category.)

Listed below is the amount of points required for each rank. As noted before, the above categories are equally valued.
  1. 0 Points
  2. 6 Points
  3. 12 Points
  4. 24 Points
  5. 36 Points
  6. 48 Points
  7. 72 Points
  8. 96 Points
  9. 132 Points
  10. 168 Points
The points are set up so that the average campaign will likely get a character to Rank 10 in a year or so, though its obviously very dependent on the GM (which I think is good). I have some ideas I'd like to try, such as Artifacts, Spells, and various entities reacting differently to characters depending on their totals in certain categories, but nothing concrete yet. 

Post Gencon Shout-Out post

Gencon was a blast. An informative, energizing one at that - I talked to a lot of great people and I through business cards at all of them in spite of that. Pretty much everyone I met was encouraging and fun; so I guess if there is a primary endorsement here it's that conventions can be a lot of fun.

I did get to peak at and play some fun games though, so why not talk about them a bit?

I unfortunately did not get to play Champions of Hara, but what I saw was very neat; its a sort of combination board game/rpg, with a board made up of hex cards. Game play looked very kinetic, and the setting was pretty bright and imaginative. New Leaf Media is responsible, so I'm linking their Facebook page and a web-comic based off of the game.

Arcatype was near and dear to my heart, with an art style that reminded me a bit of Digimon or Shin Megami Tensei, both of which I love. The actual game played a bit like the video games Master of Monsters or Vantage Masters, and was enjoyable. I managed to get lucky and beat the very patient man demoing the game! Anyway, here's their Facebook page.

I got to play a Ninja Salaryman with a cyborg arm in the japanese RPG, Shinobigami. He smoked a lot and earned the emnity of a delinquent Ninja Middle School kid and a wayward Ninja Raver. I feel like that should be endorsement enough, but in addition; it's fast, punchy and packs a lot of entertaining melodrama in a few hours. Kotodama Heavy Industries is going to translate and release it over here soon, so I'd watch that space.

3:16 Carnage in the Stars hardly needs any intro on my part, but I did get to play it for the first time and it was awesome.

Anyway, I have off today. So I'm going to jump right back into Break!! stuff. Probably should have a post on Experience and Ranking up today. 

Wednesday, 13 August 2014

Our elves are different. Seriously!

Hey y'all - working hard on some revisions to our first version of character creation packet. Hopefully we can show it to you sooner than later. Also, I'm heading out to Gencon soon so give me a hollar if you'd like.

(Or don't, I mean, it's a free country)

I don't want to go silent on the blog though, so here's a few assorted bits on two of the "classic" species appearing in Break!!

Elves: After a couple hundreds years, Elves stopped lamenting the loss of their physically transient existence and started to enjoying the pleasures of permanent, ageless bodies. They also got incredibly bored of each other, so the current elvish diaspora is widely considered a boon by many of them.

You know what they aren't bored of? Things that aren't elf-like. In fact, many have shown quite an avid interest in the plump, muscular or generally robust. Though they still dislike the short. Too much like goblins, and having relations with the help is just tacky.

Dwarves: They are stuck in this endless battle with the goblins thanks to some empty promises by now absent gods, but they almost couldn't be happier about it. The goblins are just perfect for this sort of thing: they are easy to mush and come in massive waves with the most absurd plans and devices you can imagine. It's amazing how crazy it gets when one of those stratagems works!

In fact, without the war, there wouldn't be much at all for them to do. Dwarves are carved rather than born, so procreation isn't a part of their lives. Collecting materials is a priority, but a secondary one - you just never know when you need another dwarf. In fact, without fighting, all a dwarf has to look forward to is making things and drinking. Which usually leads to more fighting anyway.

Covers, 3 possible approaches

A concept cover was one of the first things I did for Break!!  I recently bashed out covers of our various vapour-ware supplements for the official website and thought it was about time I looked again at the covers (and at some point the logo too!) as I now have a better understanding of the product and its intended audience.

Note: I'm using old (lo-res) images for placeholders on these covers. I fully intended to redraw them!

Novel vibe

  • Less is more.
  • Character as focus for front cover (back of character shown on rear!)
  • Colour coded spines. 
  • Note: I've not finished the rear cover illustrations! Could have some sort of visual gag on the back, which could be a nice touch. A fairy picking a back pocket, a promethean scratching his backside, an amusing tattoo.



Gamebox vibe

  • Nod to a core inspiration, NES era videogames.
  • Badges for age, number of players to emphasis game-ness.
  • Distinctive slant brand (useful to identity break!! compatible products at a glance.)
  • Back cover used to promote other related books.


Manga vibe

  • Full bleed illustrations


Anyways, love to know your thoughts/preferences...

PS Official website is a work-in-progress. Any thoughts on how to 'sell' Break!! would be welcome too! (I quite like Dungeon Worlds stripped back pitch). Please feel free to sign up to the newsletter, which we won't abuse, honest!

Tuesday, 5 August 2014

Dwarven traversing helm

Jumbug & Growlhund



Jumbug (mount) and two varieties of Growlhund (Guardian/pet)

The Jumbug rider needs a parachute and aviation hood/goggles!

Hey Rey, maybe the Chib (+ Goblin) are allowed to ride large pets!

Friday, 1 August 2014