Sunday, 27 March 2016

Experience Points

(An Excerpt from the Character Advancement Section.)

Experience Points

  • There are two categories of Experience Points that may be awarded;
  • Effort Experience is granted the end of each session. The type earned is dependent on how you approached the trials and perils you came across.
  • Everyone in the party receives the same amount of Effort Experience, though they may not all earn the same type!
  • Objective Experience is earned when your party accomplishes a specific goal or acquires something extraordinarily valuable.
  • All experience points are valued equally for advancing in Rank.

GM TIP: The methods for rewarding Experience Points are discussed more thoroughly in the Game Master’s section.

Effort Experience Points

  • You gain a single point of Effort Experience for each hour you spend playing a session of BREAK!!.
  • You may earn more than one type of Effort Experience based on how varied your role-playing and problem solving was during the adventure.


These points are awarded for sessions that you confronted obstacles with force, combat, or intimidation.


These points are awarded for sessions that you avoided trouble via trickery, stealth or deceit.


These points are awarded for sessions where you demonstrated sound reason, skill or cleverness.


These points are awarded for sessions where you solved problems through diplomacy or demonstrated great courage or empathy.

Objective Experience Points

  • Every member of your party will be awarded an Objective Experience point at the end of sessions where the requirements for one of the Objective Experience types is fulfilled.
  • Multiple Objective Experience Points may be awarded for particularly successful sessions.
  • Always remember that these things must be gained through effort, not luck! Stumbling on a great hoard of treasure won’t earn you a Crystal Point, but slaying or tricking a dangerous monster to claim that same treasure would.


Points in this category are received when the party manages to acquire something of significant value through deliberate action or planning on their part. This doesn’t have to be material wealth; a well guarded secret, rights to a choice piece of land or a deal with a powerful Guild Leader are a few examples of things that could net a point of Crystal Experience.


Star Experience is earned through great deeds that affect something larger than the party itself. These are feats that make people talk and find their way into ballads: finding a safe haven for a group of Shadowed Land Nomads, overthrowing the ruler of a kingdom, or publically thwarting the efforts of some terrible enemy could earn a point of Star Experience.


Shadow Points are earned when the party accomplishes something personally significant or secretive. Returning a lost child to their worried caretakers, getting revenge on the person that killed a character’s parents or following a secretive scheme to fruition are all things that might net a point of Shadow Experience.


  1. "for each hour"

    Woah. Have you tried that in playtests? I fear it might lead to arguments about whether a player arrived at 5 PM or 6 PM.

    1. In the GM section it says to clear this with your group before hand for the exact sort of thing.

      In playtesting I err on the generous side myself, but I see no issues on being particular as long as you are clear and consistent.

      (this is true of a lot of rpg things, I find.)