Wednesday, 5 March 2014

Map - Visual tests

Not done any cartography before. Experimenting. Not finished. Time consuming. Learning. Fun!

For me the best bit of modern maps are the symbols/iconography (data porn!). Aim is to try and introduce some Break!! specific ones and create a hybrid old/new style. Note to self: This is a game map so needs to be functional too!

Also looking forward to depicting more fantastical geography rather than realistic natural forms.

Maybe a difference for GM and player handout version!? (e.g cliche parchment version! sorry couldn't help myself)


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    1. *Ahem*

      Managing to get hexes on there is filling me with incredible feelings. I'm still going to do some advice/guidelines for abstracted maps, but nothing beats a good hex map for me.