Showing posts with label Attempts at humor. Show all posts
Showing posts with label Attempts at humor. Show all posts

Friday, 23 August 2024

Setting/Freebie: Famed Performances

Song, dance, theatre and other performances are well loved pastimes throughout Outer World. Even the smallest and dreariest of settlements will have someone willing to dramatically weave a story or gather some friends to put on a play for the locals. Some shows include professional performers or a magic user to provide visual effects, others are strictly amateur affairs, but even the most mundane of efforts are generally treated as a good way to pass the time.

The list below outlines few of Outer World's most popular shows. It's been presented here as a table, since that's just how we do things here.
 
There are a lot of reasons to roll on this table, but here are a few in case you needed them:
  • When creating a bustling settlement to see what show is being performed there for this particular adventure.
  • To find out what performance a capricious Unshaped will demand the party put on in exchange for something they need.
  • When deciding on what show is being menaced by some anti-theatrical entity, like a talking purple octopus or something like that.
Some Famous Performances (Roll or Choose) 
 
1-2 - Dawn's Slumber: A sorrowful play recalling the last wishes and regrets of the Dawn Dragon in her final days. Highbrow versions focus on the somber and bittersweet performance of a single actor, though a popular variant eschews tasteful melancholy in favor of crafting as impressive a dragon prop as possible.
 
3-4 - Four Ballads: A quartet of songs that represent each of the four regions of the Outer World, usually accompanied by someone dressed up as Von Peebles, the famed cartographer. As these are performed with regional instruments, which of the four ballads sounds the best is often influenced by where one hears them being played.
 
5-6 - Wumble Eveready's Numerous Situations: A condensed and curated set of tall tales involving Wumble, a chib hero whose always outsmarting and outmaneuvering a blundering bully. Thanks to its slapstick nature, this production calls for physically fit actors - even at the expense of finding ones who are particularly good at their craft.
 
7-8 - Prospeti's Folly: The misadventure of Prospeti, a wealthy socialite who makes a series of comically bad choices but ends up no worse for wear by the end of it. This deeply critical jab at the upper crust is adjusted based on the location of the production: if the play is being performed on the Seven Sacred Isles, Prospeti is a samurai, if it is instead being shown in Shard, they are a patrician, and so forth. The wealthy often miss or ignore the satire and find the whole thing deeply relatable.
 
9-10 - The Shadow Queen's Paramour: The sorrowful story of the doomed (and some say entirely fictive) romance between Queen Nephel and The First Hero, Regulus. Far and away Outer World's most popular opera, it has numerous variations, including ones where Regulus is portrayed as a gutless fool and where folk hero Jacques Skybreeze (who scholars will tell you was not contemporary with the lead character of the production) shows up to win the queen's heart instead.
 
11-12 - Wimbuildy Bells: This simple but physically challenging ballet utilizes worn bells in its performance. The result is visually impressive and cacophonous, leading to overwhelming displays of emotion and early departures within the audience. The original intent of the work has been lost to time, and academics have made a regular habit out of arguing exactly how interpretive the dance is supposed to be.
 
13-14 - Acolyte's Equilibrium: A morality play crafted by the Church of the Sacred Chain featuring a wanderer being tempted by the assumed excesses of Bright and Darkness, only to finally find peace in the balance (which is conveniently located center stage). A thoroughly miserable production that's only gotten anywhere thanks to funding and insistence from the church itself.
 
15-16 - The Song of Aken: The heroic tale of Princess Aken's last stand against the tyrannical Iron King, leader of the Divine Rulers. This is done in classic Akenian style, most commonly involving dramatic narration, elaborate costumes, and extensive sets. The parts of Aken and the Iron King are highly sought out by Outer World Thespians. While several colloquial versions of the play exist, they are considered to be inferior to the original High Akenian script.
 
17-18 - Octia's Lament: A dramatized version of Sage Octia's quest to create an extensive history of Outer World and eventual decision to shred her final work. The format of this production is rather unique, involving an actor delivering several monologues as the sage with a number of costumed extras pantomiming the events she records. As no one is quite sure as to why Octia destroyed the scroll (or what happened to her afterwards) every performance is distinct, with the actor portraying Octia adlibbing a new motivation each time.
 
19-20 - Donothan the Otherworlder: A series of skits featuring a hapless Otherworlder named Donothan marveling loudly at how strange normal things are and constantly checking his wrist to bemoan how he is "late for work". The character is so popular that actors portraying Donothan will often stay in character for a while after their performance and interact with the audience. Reception from actual Otherworlders has been mixed.

Wednesday, 22 March 2023

Announcement for a Questionnaire Stream!

I (Reynaldo) will be streaming on my Twitch channel at the end of this month (3/31/23) from around 8:00-9:00 PM EST in anticipation for the launch of our kickstarter sometime in April! 

I'd like to answer your questions about BREAK!! on stream if possible, so please leave them here in the comments or the social media threads where this is posted. I'll try to answer as many as I can. It will be posted on youtube for watching later as well, so don't worry about missing it if you can't make the time.

The link to my twitch is below in case you need it. Hope to see you there!

https://www.twitch.tv/naldodrinan



Saturday, 2 March 2019

On Setting

Since we are in one of those periods where Grey is at the layout millstone, I thought it was time for a good old fluff entry:

A friend of mine asked me about how I wanted BREAK!!'s setting to presented. His concern was that thin line between presenting too much that it bogs down the game, and too little for it to be of much use. I'm pretty well familiar with that line admittedly, as it's one I've crossed back and forth a lot in my many, many years of running (and more recently) writing game-stuff.

One thing to say right off the bat is that a lot of the heavy lifting for this sort of thing comes a game's art, and I've been gifted with a talented and imaginative co-creator whose not only excellent in conveying the ideas I have, but also contributes a lot of his own into the mix. I feel like if there wasn't a single word on the Outer World in the main book, it would still be a pretty tangible concept thanks to Grey's art alone.

But there are words in the book about the Outer World. A short atlas of sorts, but also a lot that's baked into the gameable bits. The setting is revealed through character options, gear, monsters and such as much as it is explicitly stated. Part of this is because I really don't want to be boring and linger on one thing for too long (it's already a pretty big book) but also part of an overarching idea of mine.

I say it a lot but I'm a fan of a sort of "Toy Set" style approach. Your handed the pieces of something, and a guide on how it is intended to be used. You have everything you need to run with it and make it your own - even if the direction you go in isn't something we would have ever thought of. Additional materials will try to stick to the same method. Ultimately, our goal is for BREAK!! to not to have one setting, but lots, all reflected differently by the (hopefully) many people who enjoy it.

Sunday, 22 July 2018

Non-Core Books (Or, what have I been doing during the layout wars)

I've always been torn when it comes to the supplement books and products for tabletop games. On one hand, more stuff is fun! At their best, these sorts of things provide new ways to play and interact with the existing game without clogging up the basics. At their worst, they are patchy, bloated, and come with a sort of power creep that eventually shoves things towards a new edition where the cycle begins anew.

Grey and I have gone back and forth a lot about what additional books for BREAK!! would be like. Obviously with the main book still being made we don't want to get too ahead of ourselves. The three big requirements in my head so far are:

  1. Anything provided should be something a GM or group with an average level of investment in the game wouldn't be expected to make themselves.
  2. Anything provided should keep giving. Adventures should provide templates for other scenarios of that type, mechanics and options should lead to more opportunities for players and GM's, and so forth.
  3. Nothing provided should exist to supersede or undermine something already in the game.
I don't think that's particularly ambitious, but it does give me something to focus on. So what does this translate into so far?

I've been working on the following
  1. A BREAK!! companion book, with a lot of the supplemental stuff that we had to cut from the main book to make it a bit more feasible. Lots of GM facing info and rules here, mainly for making your own monsters and other tools.
  2. Expanding Trouble in Sprocket, which has been discussed on the blog at length. Not only will it include the scenario, but info on the realm of Stahlfeld and character options for those wanting to play more sorts of synthetics.
  3. A yet unnamed supplement on establishing and building up a "Hometown" - so far it's kind of like Animal Crossing but with a lot more opportunities for adventure and stuff. I am also thinking some kind of system for mass combat will be mushed into this one.
I promised Grey to keep these at around 100 pages or less - so hopefully they will be easy on your patience and wallet as well.

Sunday, 28 January 2018

BREAK!!cast Q&A (Part 1)

Just a quick update today, I did a short podcast answering questions about BREAK!!, and perhaps plan on doing more. Maybe a couple for different mechanics and stuff as well? Who knows, depends on how long I can stand the sound of my own voice.

Friday, 23 December 2016

I know you're all dying to hear my voice:

This is only tangentially related I suppose, but I recently was in a podcast. I do think it's still pretty relevant to anyone interested in BREAK!! because I dump a lot of my RPG-thoughts into it.

I hope you enjoy!

Sunday, 13 November 2016

Where to talk about BREAK!!

Do you have questions or things you want to mention about BREAK!!? Of course you do! Naturally comments in this blog are welcome, but there are other spots too:

There is this thread on RPG.net, this Discord Server and this handsome devil's Google Plus account.

When the monsters and sample adventure is done, I'm thinking of making a Facebook community and maybe a tumblr or Twitter account, so look forward to me fumbling around with those.

Saturday, 24 September 2016

Further Perusal (A.K.A Appendix NES)

I think it's often helpful to wear your influences on your sleeve when writing for tabletop RPGs. Not only does it allow someone skimming through your work to get a good idea of what they are getting into, it also means they have a place to draw ideas from while playing and running your game.

A friend posted something for an up and coming game that had an impressive list of influences and I had to laugh, since BREAK!!'s mostly consists of video games and animated programs!

Still, I clearly think those things still have a lot of worth - I am writing a whole game thanks to them after all! So since Grey and I are hammering out the finer points at the moment, my "we aren't dead" post for the fortnight will be BREAK!!'s "Further Perusal" list.

(As always, forgive me for any roughness/typos. Still in draft and all that.)

Video Games

While those listed are some of the primary influences on BREAK!!, any game with a focus on exploration, wistful stories, bombastic characters and fantastic places could provide you with workable ideas.
  • Godslayer/Crystalis
This game presents a world recovering from the mistakes of the past, where magic and technology clash and combine. Greedy, short-sighted ambition threatens to awaken a great, slumbering danger and salvation lies with a youth on a perilous journey. Sound familiar?
  • Seiken Densetsu/Mana Series
While this game series varies in quality and style, there is a consistent story of corruption, hope and rebirth that cycles throughout. The colorful cast of characters, charming locales and grand battles would feel right at home in the Outer World.
  • NieR
NieR’s influence on BREAK!! seems obvious at first, with its misfit heroes, shambling remains of a former world and gloriously strange antagonists. But it’s the heart of its narrative, where no conflict is as black and white as it seems, that seeped the most into the game you are reading right now.

Anime and Manga

Often visually dynamic and exciting, action and fantasy anime set a basis for how the active sequences in BREAK!! might look in the mind’s eye, and the impressive visual world-building in many works can help with understanding the mysterious Outer World.
  • Nausicaa of the Valley of the Wind
The general look and feel of this classic are natural inspirations for BREAK!!, but it’s fantastic cast of characters could easily make for a great party of adventurers. The heroine the film is named for inspired the spirit behind the Battle Princess Calling.
  • Berserk
While considerably darker than BREAK!! normally leans, Berserk has some fantastic battle scenes that should provide some good inspiration for Combat Stunts! Careful though, the terrible creatures that show up in the Black Swordsman arc and onwards may give the Game Master some ideas...
  • Morabito
This beautifully animated show also provides some wonderful battle sequences, but also a distinctly asian setting and a good idea of how Social Bonds between adventurers look like in play.
  • The Tower of Druaga: The Aegis of Uruk/Sword of Uruk
While not terribly original, this anime provides a very good visual basis for the sort of  dungeon crawling and various character types that may show up in a campaign. There are also hidden depths to its otherwise light hearted story, which lends itself well to BREAK!!.

Other Animation

While Anime provides BREAK!! with its primary visual basis, there is plenty of other animated features that present complementary images or even alternative ones.
  • The Last Unicorn
BREAK!!’s immortal characters and creatures were directly informed by this beautifully melancholic story. Also; Molly Grue is perhaps the perfect Factotum character, even if she is missing an oversized backpack.
  • Wizards
The darker parts of this film should give you a pretty good idea of how the Shadowed Lands look. Without giving too much away, it’s also the main reason Sages are able to use small mechanical missile weapons.

Literature

Books will always be a good source of ideas of any kind, but the ones presented here contain settings or themes that resonate very closely with BREAK!!’s.
  • The Earthsea Series
A beautifully written set of books that provide good examples of how magic, social bonds and even travel might work in play.
  • The Once and Future King
The Outer World’s many beautifully flawed attempts at being an overall better place and the hope that it may all work out someday we’re mostly informed by this version of the story of King Arthur. Merlin and the other magic users in this collection were also the primary inspiration for the Sage Calling.
  • The Swords Trilogy
While nearly all of the stories of the Eternal Champion would be good reading for BREAK!!, Corum’s first set of adventures are especially so with its put upon hero, pushy gods and colorful, fractured setting.

Tuesday, 23 August 2016

TridentCon 2016

First things first!
While I still have some lists to fill (oh boy monsters!) and a good chunk of under-the-hood type stuff to write, I can say now that all the core rules of BREAK!! are drafted. Patting myself on the back for a moment. Now then, on to that other stuff!

I'll be running a session of BREAK!! at TridentCon again this year. The summary for the adventure is as follows:

DIVINE DINNER DELIVERY
Written by Reynaldo Madrinan
Consigning a bundle of Ever-Fresh Fish to the village of Amado is a annual tradition for Portia's Paw Post, but a tragic bakery incident has put all the local couriers out of commission! Now a group of temporary Post-Persons must brave land, sea and sky to make sure a temperamental lake God doesn't miss his yearly lunch.
Characters will be generated at the table.
Some new stuff that will be tested by this Adventure:
  • Character Generation
  • Overland Travel
  • Adventure Site Travel
I'm pretty excited! I'll even be playing in a few games there to, so if you live in the USA and near the state of Maryland you should definitely check it out.


Sunday, 20 March 2016

Honest Descriptions of the Outer World, Part Three: The Twilight Meridian

Part Two, The Blazing Garden

Part Three: The Twilight Meridian
Sail from the land of the rising sun to the land of the setting sun without missing a beat.

The Seven Sacred Isles
Chanbara Film Japan and Ninja Anime Japan fight to a Lotus Juice soundtrack.

Galvanus Archipelago
Crazy competitive trade empires in the Pacific with a lot of JRPG and Pirates of Dark Water stuff happening too. 

Night Haven 
Dark Stalkers and Revolutionary Girl Utena brainstorming a Castlevania map.

The Sunken Isles
An excuse for crazy high-tech underwater dungeons.

Stahlfeld
A lot like NieR, but with a lot of debris from 80's Sci-Fi Anime and Megaman games.

Sunday, 13 March 2016

Honest Descriptions of the Outer World, Part Two: The Blazing Garden

Part One, The Wistful Dark

Part Two: The Blazing Garden
It's always sunny in the Blazing Garden (no, seriously).

Taaga
Breath of Fire 4 with a little Jack Kirby and African mythology land.

The Alliance of Sol
Mesoamerican Hyrule: "What if Link got really tired of everyone's nonsense and was getting bad advice from Lady Mum-Ra?"

Thunda Sands
Thundaar the Barbarian and Wild Arms shenanigans with the occasional Kaijuu.

No-Folk Lands
Harvest Moon in an absurdly dangerous wilderness.

The Pride Coast
The Thunder Cats crash landed on Muskehound territory, displaced them a bit and everyone is still a bit sore about it.

Tuesday, 8 March 2016

Honest Descriptions of the Outer World, Part One: The Wistful Dark

So in the book proper, the areas of the Outer World are first touched upon (during character creation) and later expanded in a dedicated section on setting.

Grey posted the map WIP and I was tempted to post snippets of that here, but I decided that the blog needed something unique to itself.

So I give you something a bit more blunt, more visceral: Honest Descriptions of The Outer World
(AKA Perpetual JRPG Plotonia)


Part One: The Wistful Dark
Literally stuck in the Dark Ages

Shard
Secret of Mana stretched over the Holy Roman Empire built on top of the ruins of Final Fantasy Camelot

The Murk
Zelda Fairies and weird monsters from Ghibli Movies in one spot with a lot of trees

The Shadowed Lands
Everyone here is stuck in the scary parts of Berserk and Wizards

Crystalia
Disturbing parts from children's animated films, the island

Aiden
Proudly fighting awful monsters with quietly bad ideas and black spiky armor)

The Hollow Queen's Kingdom
Yoshitako Amano draws Cannibal Corpse Album Covers and probably weeps a bit land