Those wandering the Blazing Garden have to contend with the unique dangers of the region, including extreme heat, massive monsters, or the occasional overbearing devotee of the emperor. By the same token however, this does provide an opportunity to claim some of the treasures of the sun soaked land that might be difficult to find anywhere else!
Grapple Shots may function as both Climbing Gear and a Lash Melee Weapon, as described in the BREAK!! Core Rulebook.
At the GM’s discretion they may be used in non-standard but logical ways, such as being used to pull yourself across a chasm.
Cost: 35 Coins (1 Slot)
Shellstomp (Packbeast)
These armored creatures can be found all along the coasts of the Blazing Garden. While slow, their toughness and ability to swim make them useful beasts of burden for those that live there.
Hearts: 4 ATK: +0 DEF: 16 Speed: Slow
Might: 9 Deft: 3 Grit: 11 Ins: 3 Aura: 3
- Pack Beast Abilities
- Turtling: A Shellstomp is able to parry a single non-magical attack once per combat in the same manner as a Large Shield.
- Paddler: Shellstomps are great swimmers, able to stay afloat as long as they are not Overburdened.
- Grazing: They require an environment with plenty of greenery to Graze.
- Inventory Slots: 16 with Harness
- Fighting: Bite strike as a Standard Weapon. Yeowch!
- Cost: 435 Coins
Strengthened Scroll Reed (Magic Wood)
Occasionally, mana traveling along the surface of rivers coalesces within the reeds along the riverbank, bolstering their resilience and ability to absorb enchantment. They can be distinguished from normal reeds thanks to their bright blue coloring.
- Objects made with Strengthened Scroll Reeds are very flexible and can be bent significantly more than similar items made with other materials.
- Cost: 150 Coins Per Slot
- Anything edible made with Spriki Nuts is delightfully crunchy and makes a great deal of noise when eaten.
- Cost: 50 Coins per Unit
- Attack Ability: The Item may unleash a burst of Bright Mana once per day. Anyone within 1 Area of the bearer must make a successful Grit Check or be Blinded/Deafened for 2 Turns. This Ability may only be used once every 24 hours.
- Defense Ability: The bearer of the item takes 1 Heart less Bright Damage from an Ability or attack that causes it. This can nullify damage taken completely.
- Eldritch: When uncovered this item glows faintly, granting light in a manner equivalent to a lantern.
- Cost: 50 Coins per Unit