These new tables have a much more gradual range and allow lower ranked characters to be reasonably competent and higher ranked ones to be less boringly so. These will be included in the second draft of the classes, assuming I don't change my mind again.
Warrior Aptitude Progression
Rank
|
1-2
|
3-4
|
5-6
|
7-8
|
9-10
|
Might
|
10
|
11
|
12
|
13
|
14
|
Deftness
|
8
|
9
|
10
|
11
|
12
|
Insight
|
7
|
8
|
9
|
10
|
11
|
Grit
|
9
|
10
|
11
|
12
|
13
|
Aura
|
8
|
9
|
10
|
11
|
12
|
Specialist Aptitude Progression
Rank
|
1-2
|
3-4
|
5-6
|
7-8
|
9-10
|
Might
|
7
|
8
|
9
|
10
|
11
|
Deftness
|
9
|
10
|
11
|
12
|
13
|
Insight
|
9
|
10
|
11
|
12
|
13
|
Grit
|
8
|
9
|
10
|
11
|
12
|
Aura
|
9
|
10
|
11
|
12
|
13
|
Battle Princess Aptitude Progression
Rank
|
1-2
|
3-4
|
5-6
|
7-8
|
9-10
|
Might
|
8
|
9
|
10
|
11
|
12
|
Deftness
|
8
|
9
|
10
|
11
|
12
|
Insight
|
7
|
8
|
9
|
10
|
11
|
Grit
|
9
|
10
|
11
|
12
|
13
|
Aura
|
10
|
11
|
12
|
13
|
14
|
Another thing it does is make it so PC's of the above classes are getting an aptitude increase on odd levels, and a new ability on even ones. I like the rhythm of this, to be honest.
On to Trait Generation!
Every character has a starting Trait. To reiterate something I'm sure I mentioned at some point, this is a couple of characteristics or a sentence with a set of innate modifiers for a character's aptitudes attached. This is mainly to help keep characters unique, as well as give players a starting point for their personality.
Typical trait generation is the first thing rolled for character generation. The player rolls on the below table three times.
Random Trait Bonus/Penalty
d10
|
Aptitude
|
Example (+)
|
Example (-)
|
1-2
|
Might
|
Powerful, Thunderous, Fearsome
|
Puny, Feeble,
Anemic
|
3-4
|
Deftness
|
Adroit, Gifted,
Quick
|
Clumsy, Graceless,
Blundering
|
5-6
|
Grit
|
Rugged, Stalwart,
Determined
|
Soft, Weedy
Gutless
|
7-8
|
Insight
|
Brilliant, Alert
Sharp-Eyed
|
Oblivious, Distrait
Simple
|
9-10
|
Aura
|
Attractive, Fascinating,
Overwhelming
|
Unbecoming,Forgettable
Loathsome
|
The first two results give a +1 to the aptitude rolled, while the last one applies a -1 penalty to the one that comes up. These can stack or cancel each other out, so the result is always
- +1 in a single Aptitude
- +2 in one Aptitude and -1 in another
- +1 in two separate Aptitudes and -1 in a third
I like this, it keeps things varied without changing the totals too much. I don't mind people being on an even keel.
I am thinking about including an alternative method, one for Gm's and players who like characters that are all over the spectrum. In this system, a player would roll a d6 for every Aptitude, and applying the below modifiers.
D6 Roll
|
Modifier
|
1-2
|
-1
|
3-4
|
+0
|
5
|
+1
|
6
|
+2
|
This can result in anything from a character who is a bit incompetent to one who has is good at everything; I think it's a fun dichotomy but I don't think it should be the standard. It definitely has legs as an optional method, though.
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