Fishing
A pastime, a sport, a way of life - fishing is many different things to the people of the Outer World. Netting a legendary catch is a worthy achievement for any adventurer.
What you will need:
A Fishing Rod of some kind.
At least one unit of Bait.
A proper Fishing Site. These are bodies of water (or other liquid) that have fishable things living in it. Rivers,underground lakes, or even an odd artificial pond in an ancient ruin all could be Fishing sites. Fishing sites can be found near settlements, on the way to or within adventure sites, or even be mini-sites of their own.
Time.
You may use a Downtime Action or Camping Activity to Fish.
You may fish while exploring an Adventure Site (assuming you have all the tools) but only once per session. This counts as lingering in an area.
GM’s Note: These limits are practical ones, meant to stop play sessions from being dominated by multiple fishing attempts! They may be relaxed a bit if you desire.
Fishing Procedure
Fishing prompts a Deftness or Grit Check (whichever is higher)
On a success, roll a result on the Fishing Success Table for the region the Fishing Site is located in.
On a Failure, roll a result on the One that got Away table.
Types of Fish
(All fish, regardless of type, can be sold as Trade Goods for the region they were found in or hastily cooked into a Standard Ration unless noted otherwise)
Common
Common Fish are tasty but otherwise unremarkable. Anyone can prepare them as a Ration (assuming they have a cutting implement and some time).
Glopfish
Odd, wobbling creatures that produce a disturbingly edible slime. Anyone who can create basic Cooking crafts can extract 1 unit of Goody Goop from it.
Yield: Goody Goop (Solid Consumable Material): Items made from Goody Goop have a very distinct odor that is very hard to conceal.
Jellies
Boneless and seemingly aimless, these stingy, technically living sacks are a delicacy and rather easy to preserve. Anyone can prepare them as a Treat with a dry place and exposure to sunlight or other source of warmth.
Broochfish
A strain of aquatic life characterized by their rigid bodies and distinctive shapes. These can be used as materials for Basic Artificing Crafts by anyone with the proper Ability and tools.
Gulper
Disturbingly stretchy fish that are able to suck in a great deal of water and grow in size. If cleaned out, these can be used as containers for up to 2 Units of a non-caustic liquid.
Spine Fish
These aggressive fish have long sharp bits about them. These may be plucked off and used as Thrown Missile Weapons. While not made of magical material, they may be imbued as such by someone with the appropriate Ability and tools.
Tubbers
Immense fish whose girth is said to be due to their bodies being very mana-absorbent. If prepared as a rations this foodstuff may be imbued by someone with the appropriate Ability and tools, in spite of not technically being made of magical material.
Hoppers
Small, amphibious creatures that can survive in both land and water. These are easy to take care of and are popular pets among the Outer World’s youth as a result.
Cloakfish
Often mistaken for fluttering fabric floating around under water, cloakfish hide is a surprisingly durable material when worked into clothing. Those with the ability to harvest parts from creatures can extract 2 Units of Cloakfish hide from one that’s caught.
Yield: Cloakfish Hide (Textile Material) - Outfits made of Cloakfish hide are always a bit slick and shiny. This is considered very fashionable in certain parts of the Outer World.
Shieldies
Rare heavily shelled or armored aquatic life. These can be made into Small or Standard shields by anyone who can create basic Forging Crafts. While not technically magical material, they are able to be imbued as if they were.
Razormouths
These large fish are quite dangerous, most famous for their rows of very sharp teeth and great strength. Reeling one in requires a Might Check in addition to the normal Rolls for fishing.
Razormouths can be made into 6 units of Hardy Rations by anyone who can create basic Cooking crafts.
There are collectors who will buy them for a Gem if offered.
At the GM’s discretion, characters who catch a Razormouth may gain a related Reputation Purview in the locale they were fishing in as per the Change Your Reputation Downtime Action.
Successful Catch Table
The entries below represent the sort of fish that can be caught in each of the regions of the Outer World. Feel free to customize though! Each and every Fishing Site is unique, and could possibly have unique distribution and table entries.
1-5: Common Fish
Wistful Dark - Glumpy
Twilight Meridian - Sparklekoi
Blazing Garden - Goldscale
Buried Kingdom - Spacklefin
6-7: Glopfish
Wistful Dark - Puddingplop
Twilight Meridian - Mochickeral
Blazing Garden - Sunspew Eel
Buried Kingdom - Googill
8-9: Jellies
Wistful Dark - Inkgob
Twilight Meridian - Twinkling Jelly
Blazing Garden - Lumeorb
Buried Kingdom - Mudmass
10-11: Broochfish
Wistful Dark - Amuloach
Twilight Meridian - Capfish
Blazing Garden - Swimming Disc
Buried Kingdom - Floundart
11-12: Gulper
Wistful Dark - Mawfish
Twilight Meridian - Toothlapia
Blazing Garden - Brasscale
Buried Kingdom - Lantern-Mouth
13-14:Spine Fish
Wistful Dark - Bone Bass
Twilight Meridian - Crowned Koi
Blazing Garden - Tuskfish
Buried Kingdom - Bugeye Splasher
15-16: Tubbers
Wistful Dark - Gloom Eel
Twilight Meridian - Sage Fish
Blazing Garden - Chubbin
Buried Kingdom - Bouldergut
17: Hoppers
Wistful Dark - Glum Croaker
Twilight Meridian - Jumping Koi
Blazing Garden - Snaptongue
Buried Kingdom - Wartrock
18: Cloakfish
Wistful Dark - Flowmantle
Twilight Meridian - Swimming Shawl
Blazing Garden - Hoodwinky
Buried Kingdom - Ragfish
19: Shieldies
Wistful Dark - Crimsonhusker
Twilight Meridian - Buckler Bass
Blazing Garden - Rondelo Trout
Buried Kingdom - Helmollusk
20: Razormouths
Wistful Dark - Red Eye
Twilight Meridian - Silver Grinner
Blazing Garden - Talontooth
Buried Kingdom - Tarscale
One that Got Away (Failure)
Player Note!: These results are left open-ended for a reason! You and the Game Master are free to make these as important (or unimportant) as you’d like. They could end up as anything from background noise to an adventure hook.
1-5: Nothing was biting, alas. At least you had some time to relax.
6-8: You got plenty of biting, but didn’t manage to actually reel one in. You could swear one fish was laughing at you. (Bait Lost)
9-10: You actually fell asleep before properly starting - some strange music actually lulled you into slumber.
11-12: While looking for a good place to sit you actually found a hole leading to something very interesting instead - though this made you too distracted to catch anything.
13-14: Someone local was fishing today as well. You hit it off and chatted with them, forging a new Social Bond rather than attending to your fishing rod.
15-16: You didn’t catch any fish, but you did find a bottle with a message in it...
17-18: You’re sure you would have caught a big one, if something hadn’t scared off all the fish...
19: You hooked something, but it wasn’t a fish… (Bait Lost)
20: You did catch something (roll on the appropriate table) but it turned out to be able to talk, and somehow convinced you to throw it back… (Bait Lost)
New Gear
Bait
Small insects and sliced morsels collected and preserved to be used to lure fish to bite a fisher's hook. These are often idly gathered by locals and sold to travelers and enthusiasts.
- 1/10 Slot
- Cost: 1 Stone
- GM Note!: Certain types of rations can be used as Bait, at your discretion.
Fishing Rod (Common Rural Good)
This simple device is required for those who want to go fishing. There are numerous sorts all throughout the Outer World, though it’s said the finest ones are made in the Galvanus Archipelago.
Fishing Rod’s are Common Rural Goods, as described in the BREAK!! Core rulebook.
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