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Friday, 13 January 2017

BREAK!!-ing in adventures from other games

Grey is hard at work in layout land and I'm finishing up the rules to play shape-changing tree wizards and out of work bureaucracy gods - so why not have a mostly fluffy anecdote for my first post of 2017?

I don't buy a lot of modules to be honest. When I'm not writing up rules and goofy setting stuff I like to doodle dungeons and come up with huge lists of adventure hooks. This is due to my genuine love of game session preparation and the fact that I'm a bit of a control freak.

That said, I do occasionally buy adventures when someone I like writes them and I want to support their cool thing (and I remember to do so). This was the case with Kiel Chenier's Blood in the Chocolate. This swanky scenario was designed for Lamentations of the Flame Princess, which is a very slick, horror themed re-do of old school D&D.

Naturally, I inserted the adventure into my much lighter, anime style game. You know, the one this blog is about.

It was less hard than you'd imagine - mechanically, BREAK!! squares up enough with most fantasy games that it's a matter of swapping out this value for it's closest equivalent and calling it a day. 

(The Game Master's guide I finished a while ago actually has a chapter on doing this!) 

I did take it a step further and altered some of the bits to make it fit BREAK!!'s standard setting and my own style. Kiel is actually way more hardcore than me, so I softened quite a few aspects. The lead villain ended up getting boosted a bit, and she fights like Rufus from Street Fighter if he used a rapier. She also became the elder sister (an perpetual rival) of the player's current patron but retained her raw charisma and odd foibles.

A strange little mutated tribe that works in the factory became the Cocoa Cretins (with an ability called Cacao Kapow, which inflicted a random curse from the book itself) who kept people that had been immobilized by afflictions as decorations for their living quarters. The human guards were replaced with Skelemen and a Skelemaster, because I really like those entries and wanted to test them out. I figure it makes sense for the villain too - who better to guard edible products than things that never eat?

It went pretty well - my wife abandoned the rest of the players when she figured out the adventure was a Willy Wonka riff, but her antics eventually saved the party from what would have been a likely fatal encounter. They escaped with their lives and a few stolen goods, and will likely have to deal with the sinister choclatier at a later date.


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