Mainly, these are separated into various categories and those categories are only available to certain species. Everything here is still be tested so, final product may vary, and all that.
Physiology
You look different...
Applicable Species
Bruun, Chib, Dwarves, Elves, Goblins, Humans, Obake, Prometheans, Tenebrate
d10 Roll
Quirk Description
1
Girthsome
You’re a robust specimen; muscular, fat, or bulky in some other way.
An ample body ensures that you can take a bit more punishment, but it can make it difficult to move around.
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You have one more Heart than a normal character of your rank, and gain a +1 to your Grit Aptitude.
-
Your Speed score moves down a category (usually normal to slow)
2
Nearsighted
Years of staring at open tomes with little light has strained your eyes, meaning you need glasses to see. You begin play with a pair of spectacles and benefits of being well read.
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Your years of reading have paid off - you are granted an additional starting language of your choice and a +1 to your Insight Aptitude.
-
Without your glasses you suffer a Snag on all rolls while doing something dependent on your sight
3
Adorable
You are childlike, appealing, precocious or any combination of the above. This makes you disarming and easy to agree with, but also considerably less threatening.
-
You gain an Edge to Aura rolls when attempting to charm someone or convince them of your relative harmlessness
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You incur a Snag to Aura rolls when attempting to intimidate or impress others
4
Dark Demeanor
You carry yourself in a way that suggests misanthropy or evil, even if you don’t exhibit such traits. You may dress in a lot of black or have shifty eyes.
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Other individuals will likely assume you are the wicked sort at first glance. Similarly inclined creatures will treat you as a potential ally.
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Naturally, those inclined towards law, order and peace will distrust you, and may quickly blame you for misfortune or disaster. Both these impressions will stick unless proven otherwise.
5
Angelic Countenance
A guileless smile and soothing voice makes you appear innocent and saintly, regardless of whether this is true or not.
-
Benevolent individuals will likely assume you are good and kind at first glance. They will pass you over for blame and generally trust any assertions you make that are not completely ludicrous.
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Criminals and other villains will assume you’re out to get them, and may decide to get rid of you before you can. Both of these assumptions remain unless you are witnessed acting in a manner counter to them.
6
Big Eater
A lifetime of gourmandism (or gluttony, if one is feeling rude) has increased your appetite exponentially and your love of eating can invigorate you.
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Taking an action to inhale a days worth of rations in combat will restore one lost heart
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You must eat twice as many rations in a day while travelling between overland locations.
7
Waifish
You're lean, scrawny, or otherwise lacking in substance. This has made you light on your feet but disturbingly easy to break.
-
Your speed moves up a step. (Usually Normal to Fast)
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You have one less heart then a normal character of your rank
8
Grasping Tresses
Your hair is extremely long (often down to your feet!) and often writhing like a living creature. It can collect, reach, grab and even strike at things, but it often has a mind of it’s own.
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Your hair may act as an additional set of arms to grab, manipulate and attack. These actions are mechanically identical to ones you would make with your limbs.
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While this does not grant you additional actions in a combat round, it does allow for certain things that would normally be impossible (climbing a ladder with your hair while striking with a hand held weapon, for example.)
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Your locks have a tendency to move about inconveniently and trip you up. You have a Snag on any Deftness or Might rolls involving extensive or careful use of your legs.
9
Commanding
There is something about you that draws people to you; it may be physical beauty, a powerful voice or an honest face.
-
You receive an Edge when attempting to recruit an adversary or NPC. You may also have two dedicated followers as opposed to just one.
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You occasionally will receive attention and loyalty you were not seeking out - if you spend a week or more in a populated area you’ve never been in before, you must roll a d6. On a roll of 1, a humorously undesirable and inept NPC pledges their undying devotion to you. This person does not count against the total amount of followers you can have at any one time, though they will jealously try to prevent you from recruiting anyone else.
10
Lanky
You are tall and long limbed, possibly very thin as well.
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Any melee weapon that is standard sized or larger gains the properties of a Reach weapon when wielded by you. This is in addition to any other bonuses from it’s existing type.
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This ability does not stack with Tangle or Reach weapons
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Your lengthy frame makes you easier to hit, giving you a -1 penalty to your Defense
11
Winged
You have large, feathered wings that are either white or black. While you cannot soar, they still allow you to reach heights others can only dream of. People bearing such wings are often rumored to be descended from Asura or Deva and their treatment varies widely from place to place.
-
You are capable of a form of Supernatural Leaping and may avoid falling damage on a successful Deftness Check. Both are accomplished via gliding and furious beating of your wings, so if these are damaged or restrained, you won’t be able to use either ability.
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Your body is lighter and frailer to accommodate your wings. You have one less Heart than other members of your Rank and Calling, as well as a permanent -1 to your Grit Aptitude.You cannot take advantage of your wings if you are overburdened or wearing Heavy or Super Heavy armor.
12
Magitech Graft
While Magitech prosthetics were quite common in the Third Aeon, they are rare indeed in the current age. Sometime in your life you managed to acquire one - needless to say, you stand out a bit.
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Roll a d6 - you gain all the benefits and drawbacks of the below Robotic Quirk:
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1-2 - Utility Servo (Replaces Left or Right Arm)
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3-4 - Sproing Sprockets (Replaces Legs)
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5-6 - NOX-Vision (Replaces Eyes)
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Any Injuries to the above will not heal naturally and require repair, just like damage done to Mechanoid characters.
d10 Roll
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Quirk Description
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1
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Girthsome
You’re a robust specimen; muscular, fat, or bulky in some other way.
An ample body ensures that you can take a bit more punishment, but it can make it difficult to move around.
|
2
|
Nearsighted
Years of staring at open tomes with little light has strained your eyes, meaning you need glasses to see. You begin play with a pair of spectacles and benefits of being well read.
|
3
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Adorable
You are childlike, appealing, precocious or any combination of the above. This makes you disarming and easy to agree with, but also considerably less threatening.
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4
|
Dark Demeanor
You carry yourself in a way that suggests misanthropy or evil, even if you don’t exhibit such traits. You may dress in a lot of black or have shifty eyes.
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5
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Angelic Countenance
A guileless smile and soothing voice makes you appear innocent and saintly, regardless of whether this is true or not.
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6
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Big Eater
A lifetime of gourmandism (or gluttony, if one is feeling rude) has increased your appetite exponentially and your love of eating can invigorate you.
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7
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Waifish
You're lean, scrawny, or otherwise lacking in substance. This has made you light on your feet but disturbingly easy to break.
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8
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Grasping Tresses
Your hair is extremely long (often down to your feet!) and often writhing like a living creature. It can collect, reach, grab and even strike at things, but it often has a mind of it’s own.
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9
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Commanding
There is something about you that draws people to you; it may be physical beauty, a powerful voice or an honest face.
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10
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Lanky
You are tall and long limbed, possibly very thin as well.
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11
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Winged
You have large, feathered wings that are either white or black. While you cannot soar, they still allow you to reach heights others can only dream of. People bearing such wings are often rumored to be descended from Asura or Deva and their treatment varies widely from place to place.
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12
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Magitech Graft
While Magitech prosthetics were quite common in the Third Aeon, they are rare indeed in the current age. Sometime in your life you managed to acquire one - needless to say, you stand out a bit.
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Spirit
Something in your mind, or perhaps your heart.
Applicable Species
Biomechanoid, Bruun, Chib, Dwarves, Elves, Goblins, Humans, Obake, Prometheans, Tenebrate, Immortal
d12 Roll
| Quirk Description |
1
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Unhinged
Something about you has made it easier for you to do grievous harm when you fight. A traumatic past, psychotic nihilism or a simple desire to inflict pain could be the culprits.
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2
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Jumpy
Jittery, skittish, paranoid - whatever the cause, you’re always on the lookout for some hidden danger or threat. This means you often spot potential enemies without fail. It also means you let everyone in the area know that you have, suddenly and very loudly.
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3
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Pedantic
You are well read and you make sure everyone knows it. Your extensive knowledge and attention to detail comes in handy, but it also means you are dull, or worse, a know it all.
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4
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Clear Intent
Your messages are made obvious by tone and body language even if you’re attempting subterfuge.
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5
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Boring
You simply aren’t interesting in the slightest. You are difficult to notice, easy to forget and altogether unremarkable.
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6
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Curious
The world is a dangerous but amazing place and you want to see it all. Unless restrained or adequately scolded, you will haphazardly poke around any place you can.
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7
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Always Prepared
You have various bits and bobs on your person and manage to keep track of all of them. You’re either a magpie or a macgyver, and while everyone is pleased when you have just the right tool on hand, no one is happy when you trip.
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8
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Stylish
Your sense of style and inborn panache means you always can find the cutting edge of fashion - or make it yourself, when required.
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9
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Morose
You are in a bad mood all the time. Your gloomy disposition will not relent for anything, may it be mirth, romance or extreme peril.
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10
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Miser
The draw of material wealth is almost overwhelming for you. Precious metals of gems, works of art and even fine clothes; all things to claim, treasure, and most of all, hoard.
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11
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Born Crafter
You casually demonstrate proficiency in craftsmanship that would take most others decades to achieve. Your dedication has made you oblivious or disinterested in other pursuits, however.
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12
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Soul Link
You are able to keep the heart and mind of another connected with yours. While mostly a boon, it’s also a means of keeping your supernatural empathy in check.
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Fate
It’s written in the stars…
Applicable Species
Bruun, Chib, Humans, Prometheans, Tenebrate
1d12 Roll
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Quirk Description
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1
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Survivor
You’ve been through a lot and it’s made you tough. Your healthy constitution borders on inhuman, but it’s made you a bit less cautious than you should be.
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2
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Mage Breaker
Your soul seems to lash out and fight against the strange or supernatural, whether you want it to or not.
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3
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Arcane Mark
There is something inherently magical about you. You have a single opaque eye, an odd sigil on your hand that glows or some other clearly supernatural trait.
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4
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Ghost Marked
Your skin is greyish and cold, you’re eyes a bright sanguine. The living are wary of you, the walking dead find you abhorrent.
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5
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Young
You are significantly younger than the average adventurer, likely barely in your teens. You've not quite hit your growth spurt yet, but don't let that stop you!
If enough time passes in game for your character to reach adulthood, you may remove this Quirk as you physically mature.
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6
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Destined
You are watched and perhaps favored by various cosmic forces, for better or worse.
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7
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Past Injury
A traumatic incident has left you with a nagging injury or painful scar. This could be be anything from a gash on your chest to something as severe as a missing eye or finger.
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8
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Weary
You are much older than your peers or simply worn down thanks to years of struggle or hardship. While no longer in your physical prime, the usefulness of your experience is obvious.
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9
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Dread Orator
You were born with an unsettling physical trait (entirely hairless, odd colored eyes, strangely long fingers, etc) and the ability to question the recently dead.
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10
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Beast Tongue
You’ve been able to speak with animals since you were small. Though they tend to be a bit simple minded, they provide an undeniably useful perspective to certain areas.
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11
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Guardian
You are especially protective of a particular person. You may have grown up together or were told by some authority to guard them with your life. Regardless of cause, your devotion to them is unbreakable.
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12
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Crowned
As a child you assisted a kindly Elf or Fairy, who bestowed upon you a grand title. While this prestige is entirely unrecognized among conventional nobility and may even invite ridicule, Immortals shall treat you kindly. Ranks include but are not limited to: The Queen of Unfinished Songs,The Prince of all Grass, Our Lady of Chocolate and The Earl of Lost Buttons.
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Oddities
An echo from the world that was.
Applicable Species
Dwarves, Elves, Goblins, Obake, Fairies
d12 Roll
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Quirk Description
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1
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Dreamer
Your mind is often in places that do not properly exist, thinking of things that could be instead of what is there. It’s possible you remember the 1st Aeon, where possibility was free - or perhaps that distant era echoes somehow within you.
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2
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Lyrical
You have a bit of a verbal tick, speaking in rhymes or verse when there is no reason. This odd way of talking can grant your efforts an advantageous rhythm, but it is hard to stop once you’ve begun.
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3
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Harmonious
You know a bit of a The Song, the entirety of which no one can quite remember. You likely hum it absentmindedly, or drum its rhythm with your fingers. This knowledge aligns you just a bit closer with the framework of creation, an awareness that is both beneficial and costly.
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4
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Infested
Crawling within you is a colony of...something. Creeping insects that gnaw at your bones, bits of a slain Asura too broken to regain its sentience, or something worse. The creatures have a vested interest in your continued survival and take strange methods to ensure it.
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5
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Peculiar Taste
You sustain yourself on something odd, rather than normal food. This can be a great boon, but being deprived of this substance can starve and kill you all the same.
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6
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Kin To Fire
The spirits within flames speak to you in whispers that no one else can hear. You can communicate with them as well, though other spirits grow jealous and spiteful.
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7
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Fairy Cap
You have a wonderful little hat. No matter how small or oddly shaped, it never quite falls off your head unless forcibly taken off by you or another. It is strangely impervious to harm, though it does mysteriously vanish
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8
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Sneezles
The presence of a particular substance or creature never fails in causing you to have a violent but thankfully brief sneezing fit. Who knows why, you clearly aren’t conventionally allergic. This can be a warning device of sorts, but can be dangerously loud.
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9
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Masked
Your physical appearance is extremely malleable, and always has been. If you have a "true" face, you have long forgotten it.
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10
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Ferrous
Your skin is strangely thick and strong, potentially made of stone or even iron. This protects your body from harm, but has hardened your heart as well.
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11
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Hollow
You don’t seem quite real - your blood is thick and cold, you do not breathe or eat. If one were to open you up, they’d find what seemed like an intricate model of another being’s innards.
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12
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Figment Follower
You are never without friends - mainly because one you've dreamed up has become something more or less real. This creature never really leaves you - even if it is slain or destroyed it eventually reappears, eager for adventure.
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Robotics
Gadgets and gizmos, but do you dream?
Applicable Species
Biomechanoid, Warmechanoid
d10 Roll
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Quirk Description
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1
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Utility Servo
Your left arm is equipped with an array of advanced tools that you have been programmed to use.
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2
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Translator Module
Specialized audio receptors and other forgotten technologies assist you in understanding nearly anything that is spoken to you. However, your speech often lacks nuance and proper syntax and actual conversation with you can be very awkward.
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3
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Battle Scanner
Your right eye is an extremely precise threat analyzer. Even a short glance can net a useful readout of a potential opponent. Your artificial mind is so skewed towards combat that processing other things can be difficult, however.
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4
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Mascot Chassis
Your body is compact and aesthetically appealing. You were likely created for commercial or personal reasons rather than practical ones, even if you otherwise function more or less normally.
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5
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Sproing Sprockets
Your legs are built a bit thicker than normal, with solid, rounded feet that almost look like clunky boots. You are able to make incredible leaps and jump, all with a distinctive springy sound.
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6
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Nanotech Maintenance
Unlike other Mechanoids, your body contains a unit of tiny mechanical cells that repair and maintain you. Thier complex procedures leave little room for outside interference, however.
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7
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Industrial Framework
Your robotic skeleton is made of extremely strong reinforced metal, increasing your durability and strength without altering your exterior. You are a bit slow and heavy as a result, though.
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8
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Buster Arm
Your right or left arm (player’s choice) is equipped with a powerful energy weapon, powered by your own source of energy. The fact that this adjustment can appear on even benign Mechanoids demonstrates how desperate times could (and still can) be.
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9
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Wheelies
Small, retractable wheels are attached to your feet. While they seem frivolous, they can add a great deal of speed to your movement when circumstances allow.
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10
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Old World Data
Your synthetic mind contains a vast amount of information on the Aeons before the one you currently inhabit. Unfortunately, these memories are so extensive that they leave little room for much else!
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11
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NOX-Vision
Your ocular sensors come equipped with a separate function that allows you to see in partial or total darkness, at the expense of your normal sight. It takes what can be an awkward amount of time to switch the lenses though.
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12
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Storage Space
Due to efficient design and desire for utility, you have an easily accessible chest compartment! Being somewhat hollow has made you a bit easier to knock around, though.
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